Thank you everyone for your replies!
I have gained considerable insights from reading your posts.
Like I mentioned earlier, and I would like to reiterate, that the premise is of course if we could have anything we want for the Persona system. I personally think that we should aim for the stars and be as bold and aggressive about what we hope to see in this system. Let SbS be the one to decide and moderate which ideas are feasible and appropriate.
Of course, the counter argument is equally valid. A feature creep might delay production and derail the Persona system from its original purpose. To that I say, do continue to post your thoughts, but let SbS be the one to weigh the pros and cons.
How I think an Origin Story within the Persona system can be implemented
As rightfully mentioned by Leiywen and KalTheo, the Persona system is a web based system. You can either leave it as such, or give it a greater purpose. That purpose I think can be used to encourage activity, participation in later events and lore building.
How we can do it? Here, I largely agree with Kajoreh, Markof and Orundelle.
1. The Persona system can be used to create family histories and identities
What is a persona if not another identity? Without a character creation tool it is not possible for us to create an identity or identities for our in-game character; or can we?
You are your parent's child and your parent's your grandparent's child. That is a form of identity isn't it? At least to your parent's and your grandparent's friends, it is your identity to them. For that reason, I believe that you can play as a persona, even without a character creator (Actually Caspian mentioned this on discord, but he limited it to bloodline+)
2. Web based events can be used to create family histories
Remember The Searing Plague event? Remember the different roles that we played during The Searing Plague event? Remember the either-or choices that we had during The Lost Vault event? Who played these roles? Who made these choices? Should the roles that we played during these events be lost? Should the choices that we made be lost? What if they have lingering consequences for the individual players who made them?
I think the Persona system can be expended to record the roles, contribution and choices that we made during these events. These would give these events more meaning, encourage early backers to continue to be engaged and encourage those who choose to participate.
3. Family History need not be limited to those who have Surnames (Bloodline +)
Elyrians without surnames should also be to benefit from this system. This is because Elyrians will eventually be born into a NPC family or become a Ward of the State. Simply because you were born into NPC family, your family never had any family history? You were born into a NPC family of Bakers, your NPC family could very well be the most famous bakers in the region. People should react to you, asking you for bread everytime you meet them. You chose to be a bandit during a web based event? People should remember that in-game and react to you accordingly.
Wards of the State should also be included. Just because you are a Ward, nobody remembers who your parents were? Your ancestors could have been a line of famous doctors and your parents could have been heroes who chose to leave you behind in safety so they could treat others during the Searing Plague (or Covid-19). Or you can very well be Uzumaki Naruto, everyone in Konohagakure would know him (and avoid him).
4. What about those who joins later or chooses not to participate in any web base event or simply wants a blank state that they want to start off with?
For those who will eventually join later. Bloodline + packages will most likely be taken off the store. Leaving only Elyrians who can only either join a NPC family or be a Ward. To that I propose that the Persona system also allows for players to adopt or absorb other players into their family. This will allow for players who come later to benefit from players who have already supported the game for some time (A very good recruitment tool). This should not be limited for players without a surname but also include players who choose to give up their surname to join another family.
Another suggestion would be to create templated family origin / histories that the player can choose from. One of the option for these family origin / history template can be an “Obscure Origin” option to cater to those who want a clean slate. As I haven’t really thought in depth on how to implement the template system. I will leave till later to provide a more detailed suggestion.
These are my suggestions for the family history / origin system within the Persona System as of now. I will appreciate any comments that will help improve my suggestion. Thank you!