Posted By Gunnlang at 06:35 AM - Sat Jan 25 2020
Why is it that even a fresh adventurer wouldn't be able to get back to their body? Or anyone for that matter? Only at the very end of the characters life, would anyone have the chance of not being able to get back. Someone would have to basically go afk to not get back to their body in time after their first dozen deaths.
You answered your own question. The risk is always present for whatever reason and no matter how unlikely it is. It's been said that spirit remaining affects the visibility of the cord that guides the spirit walker back to their body. And age affects the time limit to get back to the body before perma death.
Who knows what exists on the astral plane, it's been said that there are obstacles and such that benefit from the help of planeswalkers, whatever that mean. I assume logging out while spirit walking, pauses the timer. The most astute spirit walker would likely log off and use discord magic to obtain any help from others to return to their body (ie: family near the body increases cord visibility).
Posted By MyrmexNamykos at 06:55 AM - Mon Jan 27 2020
Open world PvP? Two Questions! How many and what system.
due to hardware scaling, we already know that they are planning for 1200+ characters within a settlement that is smaller than 1 km^2. Combined with the server not sending character data to the client when the client's character does not have line of sight to other characters. However, for onscreen at the same time, i believe there was talk about having 100v100 (200 characters on screen.. such as on a flat 128 m^2 parcels maybe).
Back in the days, Darkfall had a neat system that allowed them hundreds of hundreds of players fighting against each other without any lagg realtime! Why was that? Well they didn't use any true model for the player, the use of ressource was very important to the actual activity of PvP.
I'm not familiar with Darkfall. I don't know if the 100v100 is 200 clients plus npcs or 200 characters, including clients and npcs. It's been said that arrows do not stay in the body and that, while diseases and such simulate the body having a brain and other anatomy, the body does not have modeled anatomy. I'd assume that tech is more advanced now than Darkfall (released 2009) and that CoE will utilize that tech.
I imagine Pre-Alpha being able to hold several hundreds fighting each other as it as a low polygon world, yet what system is being looked at to implement and allow such grand battles.
Client-side is one hurdle to large pvp combat mostly predicated upon the client's capabilities. The other, and more likely the bottleneck during Prelyria, is server-side, specifically server bandwidth and latency/tickrate (network, memory, cpu, database). Every client needs to receive info about every character, which means the server needs to compute that and send the appropriate data to all of them, and the ai server.
CoE is developing a SpatialOS-esque hardware scaling framework which is planned to smoothly and seamlessly bring more resources to areas that require them. I don't know if it will be implemented during Prelyria.
Back in 2015 we once talked about this, maybe there was a new change? What do I know about the plans of the gods, I am merely a player, patiently waiting to finally enter Valhalla!
Details about Religion / Gods has been a closely guarded secret. Perhaps we are meant to learn all of that in-game as we try to become members and leaders of religions. Perhaps a greater vampire or lich is the leader of the Waerd religion?