COMMUNITY - FORUMS - ANGELICA DOMAINS
The Counties of Loc'Antàra

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SERVER: NA-West

KINGDOM: The Kingdom of Ashland - Kingdom 2

DUCHY: The Royal Duchy of Kathandriel

Counties of Loc'Antàra:

  • Area Map - Re-imaged:

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  • Counties Statistics:

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Type of Game Play: Role Play, Player Vs. Player, & Player Vs. Environment

Primary Focus: Military Combat (both Mounted and Unmounted)

Secondary Focus: Research and Education, Farming, Production, Crafting, Etc.

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Current Settlement Recruitment Status within our areas

  • Sixteen (16) Baron/Mayor slots available.

INTRODUCTION

During the Dark Ages of Elyria, centuries ago, the Kingdom of Loc’Antàra fell to a great civil war. While brave adventures rallied behind the true heirs and eventually took back the throne, it was not as it once was. The three surviving children divided up what was left of the shattered Kingdom amongst themselves, and pledged fealty to their cousins to the far North. Becoming the Counties of Loc’Antàra.

We are a group of 4 Counts, hailing from the Isendale blood line. Along with our Dear Cousin in the North, The Queen-Duchess of Ashland, we welcome you to our recruitment page. We hope you find the information provided here, useful in deciding where you want your story to begin. I feel it only right to give you this small disclaimer, before you read the entire post.

We are a Heavy Role Play / Military focused Group, (Player Vs. Player) We will be focusing on all aspects of Military Life, such as;

  • Guardsmen (City Watch)
  • Cavalry
  • Infantry
  • Siege Engineers
  • Ranged Warfare
  • Scouts and Ambush Personnel

If Military Role Play / Combat is something you are aiming for, then please read on. We of course will have craftsman, and everything else Elyria will have to offer. Here is a bit about how we are structured!

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9/29/2019 7:26:12 PM #1

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“The Military is the beating heart of our land, some other counties may rely on the strength of their coin, their mines, or harvest, and while we also rely on these things, we also rely on the strength of our swords and the resilience of our shields. The Military provides both of these things to you. To think you want to cut its budget, stick to your profession councilor and I will stick to mine.”

Kadian Isendale at a High Council meeting

What the Military can offer you

As I am sure you can tell by now, we are a Militarized group. But any Military, large or small, is only as good as those that step up and enlist. The most important question and the one most often heard throughout our recruitment offices, is “What do I get out of enlisting?”

I could appeal to your sense of patriotism or coax you in with the thought of adventure, but the reality is, you will find these on your own, with or without any help from me. I can however tell you some of the benefits of joining an organized and disciplined force, such as the Loc’Antàra Military.

We offer many things to the common citizen of our Counties, chief among these are Security and Protection. A Place for those less inclined to do battle to pursue honing their skills in the safety of towns and fields.

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  • Security (City Guardsmen): We want all members to enjoy every minute of Chronicles of Elyria. That being said, we understand that security only comes in the form of people patrolling the Cities & Towns, keeping the bandits and other deviants, from stealing peoples hard earned items.

Nothing in CoE will be free, therefore we will be offering a regular wage for each player that wishes to become a Guardsmen. This will provide players with a steady form of income to advance their own plans as well as opening up all forms of possible Roleplay and story opportunities.

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  • Protection (Formal Soldiers): There will be times when the City Guard will not be enough of a deterrent to keep large enemy forces at bay. That is why, we plan on having a standing Military force throughout all 4 Counties.

Each Baron will be responsible for maintaining their own localized military force, weather in the form of Calvary, Infantry, or Ranged, these soldiers belong to the Baron and report to him. The Baron’s however report to The Lord Commander, (senior most Military person in the County).

The Lord Commander will pull troops from every Barony to form a division of soldiers that will be assigned to the Grand Marshall. These troops will be responsible for patrolling the landscape as well as stationed at various outposts along the borders. This will be known as a military deployment.

In the event we are invaded by a large bandit group or foreign forces with hostile intent, the Count will send out a notice rallying the Banners along with instructions on where to muster. The Count will assume overall Command of the entire Counties Military force, while the Lord Commander will serve as the Military General, with each Baron reporting directly to him.

A Soldiers pay will come from the Baron he/she is under. During Military Deployments, each Soldier will receive an additional sum paid from the County coffers.

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Military Organizations & Commanders

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Order of the Wolf: (Lord Commander- Gareth Baine)

The Order of the Wolf is a Role Play themed Elite Bodyguard organization, that PvP’s. The Order is separate from the Main Military Forces within the County, in they do not report to the Lord Commander and are under the sole leadership of the Count. That being said, they must also answer the Call to Arms should the Count need them on the Battle Field. A Guild Hall will be provided and located in the Capital City of Vlans in the County of Loc’Mir.

The Knights' wolf-skin cloaks, coupled with their long, often wild hair and beards, gives them a barbaric appearance, but in truth, they are a highly disciplined martial Order whose presence inspire both courage and savagery that rivals that of even the most blood-thirsty and savage of the Northmen Warriors, The Knights of Tempest.

Duties & Responsibilities:

  • Isendale Manor Guards: The protection of House Isendale against threats both outside and within the County. The Guard is comprised of all members of the Order.

  • Bodyguards: Personally selected by the Lt. or Knight Commander, and assigned to personnel of importance within the County as well as other members of House Isendale.

  • Personal Escorts: We hope to attract high ranking members within the Kingdom, these members will be provided a personal escort while staying within our borders. This duty will be reserved for Initiates.

Order’s Ranks & Structure:

  • Initiate: All members start as an initiate and will be advanced after receiving basic training and a knight selects them as an Acolyte. Initiates also must take the Oath of servitude to be promoted.

  • Acolyte: A member of the order that is attached to a knight for training. The knight that mentors them can recommend the Acolyte for promotion. The Lord Commander has the final say on this promotion.

  • Wolf Knight: A fully-fledged member of the order. They can have up to two Acolytes at any given time and are responsible for their training.

  • Lt. Commander: Appointed by the Lord Commander and is the second in command. All lower ranks will report directly to the Lt. Commander.

  • Lord Commander: The commander of the order. This rank can promote, demote, or remove members from the order.

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The Wardens: (Margrave Kadian Isendale)

The Wardens are a Mounted Ducal Military Order that will mainly be concerned with the preservation of Law and Order within the Duchy as well as the County. The County side of the organization will mainly be concerned with internal threats such as bandits and renegades.

“The Job of The Wardens is a simple yet complex threefold objective. 1. Ensure our very best to provide the our citizens with the highest level of protection from the threats of the interior. 2. Uphold and promote a strict sense of Justice among the population of the Duchy. 3. Provide the citizens of the County with all possible Legal Representation.” - Lord Warden Kadian Isendale

Duties & Responsibilities:

As stated above the Wardens mainly deal with internal threats to both the County and Duchy as a whole. That being said it is still a Military Order and will be prepared for open conflict on any battlefield. The Wardens are divided into many different Divisions all assigned a different set of tasks, listed here are some of the major ones.

  • Wardens: This Division consists of the brave men and women who perform the day to day field operations of the Order. These will be the Wardens most people outside of the Order will meet and interact with as such they are the largest Division in the Order.

  • Advocates: This Division consists of the Wardens most experienced and proficient legal experts. This is the Divisions that will be called upon when the Wardens attend court proceeding and as such will represent the Wardens in all such proceedings. The Advocates will also provide free legal representation to all citizen of the Duchy who cannot afford to provide it themselves.

  • Administrators: This Divisions is responsible for all documentation the Wardens keep and collect as well as organizing this information in a way that can be easily understood.

  • Masters: This division is responsible for all recruitment of new Wardens as well as all training involved with all current Wardens.

  • Watchers: This Division is responsible for [Information Restricted by order of the Grand Privy Council]

Warden’s Ranks & Structure:

“Enlisted Ranks”

  • Aspirant/Hopeful: (R0) - anyone who is accepted into the Wardens get before and during initial training.

  • Junior Warden: (R1) - anyone who pass initial training and are sent out for field training

  • Warden Basic: (R2) - a member of the Order possess.

  • Senior Warden: (R3) - Rank for members who have served with the Wardens longer than 3 in-game years.

“Senior Enlisted Ranks”

  • Chief Warden Basic: (R4) - first line Supervisor

  • Senior Chief Warden: (R5) - second line Supervisor

  • Elite Warden: (R6) - senior most Supervisor

“Command Ranks”

  • Command Warden: (CR1) Initial Command rank and will oversee most operation

  • Head Warden: (CR2) Second in Command of a Division

  • Elite Command Warden: (CR3) – Division commanders

  • GPC Member: Member of the Grand Privy Council. Consists of Division Commanders and other High Command positions.

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Knights of Tempest: (Storm Lord Voxxon Isendale)

The Knights of Tempest are an old organization, dating back to when Loc’Antàra was a Kingdom unto itself. Located far to the North in what is now Loc’Norden, fierce tempest storms often raged across the landscape. In those days, people worshiped the elements as Gods and Goddesses, and thus the Knights of Tempest were born.

Being distant relatives to the Count of Loc’Mir, the Barons of Vag Duräl, have maintained the ancient title of Storm Lords.

Duties & Responsibilities:

  • The Storm Guards: (City Watch) - The protection of Vag Duräl against threats both outside and within the County.

  • Bodyguards: Personally selected by the Storm Lord himself, these are his elite troops. On occasion he will assign them to personnel of importance within the County as well as other members of House Isendale.

  • Patrols: The Knights of Tempest are responsible for patrolling the Northern Borders.

  • Personal Escorts: The Northern Waste are not a forgiving landscape, and although Vag Duräl does not see as much traffic as the Southern Cities, on occasion people of importance make their way North. During this time The Storm Lord will provide personal escorts.

Tempest’s Ranks & Structure:

  • Initiate: All members start as an initiate and will be advanced to squire after receiving basic training and a knight selects them as a squire. Initiates also must take the Oath of the Knights to be promoted.

  • Squire: A member of the order that is attached to a knight for training. The knight that mentors the squire can recommend the squire for promotion. The Knight Commander has the final say on this promotion.

  • Storm Knight: A fully-fledged member of the order. They can have up to two squires at any given time and are responsible for their training.

  • Lt. Commander: Appointed by the Storm Lord and is the second in command. All lower ranks will report directly to the Lt. Commander.

  • The Storm Lord: The commander of the order. This rank can promote, demote, or remove members from the order.

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The Apollonian Guard: (Baron Cozicus Kinyon)

The Apollonian Guard is a mounted combat division comprised of Menn and Womenn that wish to pursue the Military Arts of mounted combat. This is a combat organization, we will be fighting enemies of Ashland whether they be NPC or PC. The Guard will answer calls to arms from the Count, Duke or King whenever they need. We will be stationed along a border with another kingdom, and as such it will be our responsibility to protect this border, patrol it as well as protect trade across it.

Duties & Responsibilities:

During wartime and peacetime we shall train and patrol the lands we are responsible for. Training will be comprised of group and individual training. During times of war we will provide flanking support in large scale encounters, disrupt enemy supply lines, and provide rapid deployment capabilities for the County and Duchy.

  • Patrols: The protection of the Fort and its surrounding areas against threats is paramount. This will include but will not be limited to, long deployments, Scouting possible routes for trade, travel etc, hunting bandits and other deviants within our area, and Border deployments to neighboring Counties, Duchies and/or Kingdoms.

  • Bodyguards: When needed I will assign soldiers to escort important visitors during their time within our Barony. Such assignments will be given to those qualified to protect VIPs.

  • Caravan Guards: Should a merchant or trader of any kind desire safe passage through our lands they will be accompanied by a host of our finest. We will do our best to facilitate safe trade within our borders.

Guard’s Ranks & Structure:

  • Initiate: All new recruits start as an initiate and will be advanced to Trainee after receiving basic training.

  • Trainee: A member of the Apollonian Guard

  • Rider: A member of a squad in the Apollonian Guard

  • Apollonian: A fully-fledged member of the Guard. This rank can lead their own squads.

  • Quartermaster: The quartermaster will be in charge of arming our soldiers, provisioning them and ensuring that we have an ample supply of reserves.

  • Commander: The commander of the Apollonian Guard.

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9/29/2019 7:26:18 PM #2

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GOVERNED BY COUNT KOLVAN ISENDALE

Geographical Survey:

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Vlans: A name as old as the land itself. In days of old, Vlans was home to King and Queens, but when vast armies invaded centuries ago, the Kingdom of Loc'Antàra fell like so many others. The Isendales resisted and with the help of local tribes, eventually took back the Kingdom, but it was not as it once was.

Realizing the best protection he could provide to his people Altiris Isendale, joined with his brother and Sister to form a confederacy of other land owners, swearing fealty to his cousin the Duchess of Kestamoor, he became the first Count in the Duchy of Kathandriel

City of Vlans recruitment post

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GOVERNED BY VISCOUNT KADIAN ISENDALE

Geographical Survey:

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Description - Forth Coming

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GOVERNED BY STORM LORD VOXXON ISENDALE

Geographical Survey:

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Vag Duräl Stronghold: In the Days of old, the Stronghold was ruled by the Storm Lords of Loc’Norden, under the banner of the King of Loc’Antàra. When the Kingdom of fell, Vag Duräl remained, for a time. Bolstered by the might of The Order of the Wolf and The Knights of Tempest, the Northmen held strong against all who tried claiming the lands for their own. As the Counties of Loc’Antära emerged from the ashes of the old Kingdom, Loc’Norden and Vag Duräl Stronghold remained. Hard men and women swore allegiance to the Dark Wolf of Vlans. Their Keep still stands against the Cold of Night, and their hearts still yearn for battle. They are people of the Tempest, they are the North.

Vag Duräl Stronghold recruitment post

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GOVERNED BY VISCOUNT MASON RHODES T’ISENDALE

Geographical Survey:

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Description - Forth coming

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GOVERNED BY BARON COZICUS KINYON

New Apollonia: Fort Apollonia is the westernmost settlement within Loc'Mir which shares a border with the Kingdom of Valyria. The purpose of this is to be in the perfect position to provide valuable intelligence about said border as well as quick response to any dangers that present themselves. We will also have a heavy focus on food production. Fort Apollonia is also home to the “Apollonian Guard” which is a Military unit, serving under Lord Commander Kadian Isendale. We are RP and non RP, there will be no pressure.

New Apollonia recruitment post

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GOVERNED BY BARON ECKARD SUNNHILDE

Arnsbek: Welcome traveler to the Barony of Arnsbek. The resource rich Black Hills of Arnsbek are nestled within the County of Loc’Mir located in the Duchy of Kathandriel. Visitors are cautioned to travel the Black Hills under guard at all times. The main road is clear from Blackfort to Vlans, the County Seat, and heavily patrolled by the Company of the Black Crow, though many travelers have told tales of meeting up with the Crows without the proper papers is a mistake not made twice. To those adventurers looking to settle in Arnsbek they should make their way to Blackfort, home of Baron Eckard Sunnhilde, and make a formal request. There is plenty of adventure to be had with either joining the Company of the Black Crow (said to be one of the finest military orders in all of Elyria and if you listen to rumors one of the most brutal) or making a secure living within Blackfort the stronghold of the House of Sunnhilde. Whether its adventure you crave, honing your fighting skills or growing rich on trade/crafts/plunder then Arnsbek has something to offer all of you.

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GOVERNED BY HIGH PRIEST RENALT ISENDALE

Dark Haven Academy: The Royal Academy at Dark Haven, is comprised of scholars and learned men and women from across the Kingdom. Joining, one must devote themselves to the lifelong pursuit of education and studies. It will be the primary place in Loc’Mir for Education & Research in the Bardic Skills. It is our hope, that all citizens from the Kingdom will eventually make their way to the Academy. This is a Role Play Setting, but the skills we teach will have in game applications.

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GOVERNED BY MAYOR RAGNAR NORDSKOV

Kar’Nazur: The town of Kar’Nazur will be centered around Ironsmith and mining. While also encouraging all styles of game play as well as becoming a trade hub for our Localized crafters. We hope all residents and visitors of our town can find and enjoy spending time playing Chronicles of Elyria with like minded players, throughout their various communities.

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GOVERNED BY MAYOR NAIHLE EISEN'JHORNE

Fen’Res: Welcome to the picturesque town of Fen’Res. It is the home to many men and women intent on honing their craftsmanship in the production arts, as well as farmer’s intent to working the land for food and other commodities to trade with the neighboring settlements. If you are looking for beautiful sights to behold and run away to, or perhaps you just need to escape from a bigger city. Come join us, especially artists because there is nowhere more beautiful than the town of Fen’Res.

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GOVERNED BY MAYOR RIONYX

Geographical Survey:

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Description - Forth Coming

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GOVERNED BY MAYOR FOXINGTON

Geographical Survey:

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Description - Forth Coming

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GOVERNED BY MAYOR HERRIC ISENDALE

Geographical Survey:

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Description - Forth Coming


9/29/2019 7:26:30 PM #3

Reserved


9/29/2019 7:26:36 PM #4

Reserved


9/29/2019 7:39:13 PM #5

It's been thrilling to have a front row seat to seeing your community evolve over the years. Wonderful job on the recruitment thread Kolvan!


10/1/2019 1:22:39 AM #6

House Kinyon looks forward to continuing this journey in game!


10/1/2019 7:04:45 AM #7

Byen Rhodes eagerly awaits KoE, to begin trade!


10/2/2019 9:06:27 PM #8

You've been doing some incredible stuff in my absence Lord Kolvan! Excellent work. I will have to come visit on my way to kill a... certain Countess. Evil Grin