Posted By DerryFH at 12:47 PM - Thu Sep 19 2019
No worries man.
I will just say it one more time.
We are closing to two years mark delay for the overhyped release of the game.
The time when studio's lead fiercely fought everyone who claimed that dates are unrealistic, budget is unrealistic, he always was 100% confident that it is him who is right not others.
Since then
SBS delivered nothing noteworthy
SBS "lost" work in progress - you cannot have mine run anymore, jousting demo, no character creator moduls that was promised, the list goes on
but SBS delivered heaps of store promotions pulling millions of dollars from community.
And even on that they are failing now with people that did not have clear idea on how to activate double, triple titles.
How studio is helping them? Giving store credit for value lost. Store credit.
Clearly you can see where the priorities are.
You can say it as many times as you want, in however many ways you want to, dude. You're still missing the point.
Setting aside my somewhat unreliable recollection of the kickstarter period (I don't recall Caspian/SbS fighting anybody on the matter of their estimated dates - simply a sequence of announcements as to when they intended to get things done by), anyone reading Caspian's announcements through the filter of prior EA experiences with various MMOs well understood we weren't getting the game when we were being told we would. This was reinforced by the 2017 SoE post in which Caspian detailed their approach and the necessity of sacrificing time to deliver on quality and cost. They more or less said as blatantly as a developer can say that things are going to take longer than we, or they, want them to, and that's the price we pay for getting the game in the shape we all want it delivered.
Once again: They've made mistakes. They continue to make mistakes, and that will persist for the foreseeable future. They're an unblooded team working on a game with no template precedents to draw from. They're going to fuck up. They're going to make mistakes like the failure to account for bugs in D&SS with land/settlement claims - mistakes that aren't excusable, but also aren't possible to retract or remedy. They're not doing a perfect job, but again, they're the only people acting on the demand for something like CoE. We are paying them to develop the game, and a necessary part of that process is them learning to do so, and to handle their community interactions.
The 2017 SoE post was an announcement, to those who can read between the lines, that this was going to be a rocky development process. A request to bear with potentially large mistakes on the way to achieving the end goal, when it really hit home for the developers just how much work they need to put in to deliver. There's nothing wrong with jumping ship if you've had enough. Nobody's going to blame you.
Just understand that where you see no progress being made, some of us are seeing leaps and bounds. There were no videos of gameplay a few months ago. Last year, most of the design journals for planned mechanics were still abstract, lacking fine detail. Not being able to get into the game's alpha and play is not the same thing as no progress. And even where mistakes are being made in the process, they're still hitting their most important landmarks. D&SS was late, but it's here. And if they have to run promos for the next couple of years to sustain funding for the game in order to keep loot boxes out of it, I really don't see that as a poor tradeoff. Lacking the cancerous interference publishers would bring to the table, their current methods are the only reasonable way for them to make the money they need to finish the game.