Your doing a great job, keep on going! :D
Personally the crafting and knowledge system amaze me, and you guys have really shown innovation and creativity there.
One other thing that i'm really looking forward is magic in this game, it has been made clear that this will be a low magic game, but the fact that there is some, in whatever way, shape or form that will come, excites me greatly.
Keep doing what ya doing guys. ^^
Thanks for describing, in detail, what developing a game actually involves, and the challenges we all have as both backers and developers will face in the upcoming months/years.
It's very easy for someone to sit on the computer and be an armchair developer, I hope that the people who do this, see this post and realize they'd do a lot more good by just sitting back and letting you guys do your thing.
Keep up the great work SBS. I may be a bit over-critical sometimes but that's just my way of providing feedback.
We still love you!
"... we discovered that our initial designs were actually working against our vision..." So we shouldn't read wiki anymore because those designs went out of the window? What is the vision then? Currently I feel that I have no idea where you are aiming for and therefore it's hard to help. Maybe it's just because it's 3am...
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thanks vye and the rest of the team for all the work & the detailed explanation and write up :)
"Diplomacy is the velvet glove that cloaks the fist of power"
I am glad that you guys are letting the game evolve as needed. I am really hoping that people read this and understand that things will be changing as development progresses. If we get too caught up in how we expect things to be, we risk missing out on how great something can become.
The work you guys are doing is amazing and I am glad to be along for the ride with you.
I love getting glimpses 'behind the scenes' for the development process, both good and bad, sticking to a plan or acknowledging a need to adjust. This is the first game I've really supported before any kind of release, and the reason for it waaaaay back in Kickstarter was definitely this openness to the idea of, "Hey, sometimes the things we set out to do aren't right, and we have to adjust, and we make mistakes." It feels more sincere than developments that try to paint everything as going perfectly smoothly, and bolstered my faith in the development of COE.
Plus it's just fun to see iterations. As someone interested in the UX field, it's really, really interesting to see how things develop, change, and change again based on user feedback and adjustments and newly learned things in a project that I'm excited about. The information, both the successes and the hiccups, is definitely appreciated.
Well..This will be interesting.
I must say, this was eye opening. While I typically sit back without complaints, i too am guilty of letting reality vs. personal expectations clash. I'm currently halfway through the first video and it truly is eye opening, especially in the pre-production phase. Thanks as always for everything you do SBS, and know that we all love and support you!
A dose of realism is well timed. Lofty goals just mean the finished project will have a shot at being something unique. Focus on the work and not the noise...
You really don't have any competition in the imagination department...
Awesome update Vye.
ty for the explanation
i think most of us understand that changes, sometimes dramatic ones, can take place
given that these changes were made known AFTER the monarchs chose their kingdoms manually without knowledge of these changes, and being told that the data supplied to them at the time was reliable and we could make our picks with confidence with the caveat that they could be subject to tweaks (many of these changes are NOT tweaks), it would be unethical to hold them to their picks
we were told that D&SS would NOT be delayed and that dukes, counts, barons and mayors would all start picking a week later (100% guaranteed) and would be picking using the same data and designs
we are now 4 MONTHS past that and as seen, MUCH has changed
what are the plans to allow the monarchs to repick in light of these new designs and changes?
p,s, i do NOT speak for any monarch other than myself in this post
I think people tend to overlook a lot of these processes. SBS has been very transparent through their entire development, so we have been able to see all the changes made along the way in order to realize the vision. What we don't see is that all studios go through this with all the games, they just don't share the pre-pre-vision that gets edited down to the release we do get to see.
This is all normal, most people just aren't familiar with it.