Educational. Good. Education is important.
- Snipehunter
Educational. Good. Education is important.
"It's not the scales, the wings, the teeth, or even the breath that set a dragon at the pinnacle of creation. It's not the strength or senses, nor the size of his hoard. It's something that a dragon knows that only comes with age and experience. It's a skill mortals never truly master."
"A dragon...knows how to wait."
You know, after seeing this post, I am kinda glad they delayed things to get maps right.
Imagine the outrage we would have had as a community if we all selected domains, then after being locked into our choices, the domains changed because they had to fix issues.
Corialli, Count of Louise
Anyone else see a dancing ursaphant in the last picture?
~ Goody Odsbodikins, Count of the Highest State. ~
Friend Code: F41EFF
Interesting.
So the Rocky Mountain Steppe caves are significantly less populated comparing to the outskirt of the biomes. That is rather interesting.
It also kinda surprised me that the majority of the semi - arid land can be farmed (though having poor yield). On the other hand, lands in shrub steppe are more extreme. Either not farm-able or fertile.
Vice mayor of Lux Verloren
Posted By Roarer at 6:49 PM - Thu May 23 2019
Interesting.
So the Rocky Mountain Steppe caves are significantly less populated comparing to the outskirt of the biomes. That is rather interesting.
It also kinda surprised me that the majority of the semi - arid land can be farmed (though having poor yield). On the other hand, lands in shrub steppe are more extreme. Either not farm-able or fertile.
Every instance of a biome is a little unique. For example, notice the large black hole in the farmland heatmap for the rocky mountain steppe. That's because in this version of Map H, almost all of the biome is at a very high elevation meaning surface resources don't grow there. Even though they mostly live underground, that lack of resources still has an effect on where Hrothi settlements go. In this particular case the lack of surface resources is so extreme that it literally pushes their settlements down to lower elevations, e.g. the edges of the biome. That's a unique factor in this version of Map H rather than something you can reasonably expect to be true in all instances of the Rocky Mountain Steppe biome.
Hope that helps! :)
Very Shiny!
The settlement distribution is really interesting. There seem to be some fairly good sized areas in a number of biomes with very few settlements on the map. How would those duchies with large areas of light population be broken into counties?
Friend Code: D73035
Mayor NA-E
@snipe,
Any chance we could get some population density heat maps on a test map?
Would be nice to know a rough number of migratory NPC’s in the event something in the land changes...ie natural disaster, or something as simple as moving resources.
It would also give a pretty good inclination as to the resource stockpiles a village or town would need to keep in reserve to keep citizen population from adjusting to quickly or dramatically and plummeting a local economy.
Thanks!! Very cool.
Are the duchies on the test map broken into exactly 24 counties or are they currently broken up into a random number based on the current county division algorithm?
Countess DeBrume, Brume Harrow, Blackthorn Vale, Mytharbor, Free Kingdom of Alesia (NA-E)
This is very cool. Curious to why you are using a map that no one will be using. Planning to use it for testing?
interesting indeed. You see, who has to starve. The different colors of the settlements would still need an explanation
"Now, this fine map wasn’t one of the ones picked, so it may not ring a bell..."
It might ring more of a bell than you may think.
https://ibb.co/5B6cr79
Awesome sauce!
Raw sauce.
Earneag Wulfcyn of Waedheald, County of Isilme (Friend code: 973BBC)
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