Duchy of Anor


There are also some opportunities by working for the Grand Council, check out the Organisations of Anor thread by clicking here and see what's available.

Every successful individual knows that his or her achievement depends on a community of persons working together

What is expected of you? What will your life be like in Anor?

Anor is of the light, the very core of our culture is goodness. You are free to build for yourself homes, businesses, families and friendships but where necessary pay towards the functioning of the Duchy and it's great Cities. You're free to live your life as your righteous soul desires. All that is expected, is for you to hold this place dear and protect it and everyone in it with every fibre of your being should the need ever arise. Every action you take will prosper both yourself and the Anorian community at large and forge a nation our enemies will tremble at in either awe or fear.

Economy is the method by which we prepare today to afford the improvements of tomorrow.

Freedom is one of the foundations upon which we stand as a community, freedom to follow our dreams, develop ourselves, support each other, learn the trade we wish to perfect, build up businesses. It is through freedom that our Duchies economy will flourish, whether that's internal trading or external trading. It is of utmost importance for the Citizens of Anor to take advantage of what our lands have to offer, to perfect our trades and skills, secure resources and through exporting our strengths we can import our weaknesses and through peace will prosper and become not just a superpower, but a beacon of hope and opportunity for all Elyria.

Looking for Crafting work? wanna help Craft products for Duchy projects? then come join the Anorian Guilds of Industry (AGI). Please click here to visit our 'Organisations of Anor Thread' for more detailed information.

As with any system of governing it is important to have a pyramid of control. Anor is no different and having a logical efficient system ensures smooth running of the Duchy. Below we can see the different levels of governing from the Duke at the very top, through the Council and all the way down to the regular but important Anorian Citizen.

DUKE - Ruler of the Duchy
DUCHESS - Second in command of the Duchy
GRAND COUNCIL - Governors of the economic and social sectors
COUNTS - Rulers of Counties
MAYORS / BARONS - Rulers of Settlements
GENTRY / ADVENTURERS / CITIZENS - Regular Citizens without office

Grand County of Anorath
  • Capital of Dawn's Reach (Duke Alduin)

  • Town of Moonside

  • Town of Ballinpenn

  • Town of Nandemar

  • Town of Aerthad

  • Hamlet of Cairdyn Grove

  • Hamlet of Dawnstone

Grand County of Edenn
  • County Capital of Inner Sanctum (Count Inglund)

  • City of Covenant

  • City of Tol Elmoth

  • Town of Niedelheim

  • Fort of Damastria

  • Village of Medius

  • Hamlet of Crow's Nest

Grand County of Alayviel
  • County Capital of Achelon (Count Ossian Silfversward)

  • City of Holthaeven

  • Town of Hiero (Lord Arethos)

Grand County of Sweetwater
  • County Capital of Less Nenlaire (Count Eladrielwen)

  • City of Lake Serenity

  • Town of Tirmo Nende

Grand County of Bleak Ark
  • County Capital of Stormshield Harbour (Count Darothar)

  • Town of Silverhawk

  • Town of Twilight

  • Town of Greenedge

  • Hamlet of Bubbling Cauldron

County of Isilme
  • County Capital of Isilme (Duchess Adley)

  • Town of Waedheald

County of Miruvell
  • County Capital of Escalante (Count Eruwaen)
County of Miruvell Bay
  • County Capital of Wipach
County of Scherfenberg
  • County Capital of Burg Scherfenberg (Count Scherfenberg)

  • Town of Drakenhof

County of Vargland
  • County Capital of Lycangard (Count Molander)
County of Andarien
  • County Capital of Brennin (Count Dav Eryd)

  • Town of Renock

  • Town of Delevan

County of Gwyndale
  • County Capital of Red Haven (Count Alwyn)
County of Roeking
  • County Capital of Crowleigh (Countess and Count Berankin)
County of Thistle Shoal
  • County Capital of Southguard

The protection of the Duchy of Anor falls under the umbrella of the Anorian Guard, All Soldier's perform a number of different missions to ensure the protection of the Duchy.

The head of the Military is the The Duke and is assisted by the Knight Commander (Steward of Anor). This position is currently held by High Baron Creighton Halleck of the Barony of Londo.

The Anorian Guard is the absolute backbone of the Duchy's defensive and offensive capabilities and is commanded by the Duke. It is responsible for all military missions.

Aswell as the defence of the realm and going to war against would be aggressors the Anorian Guard deals with intelligence gathering and intelligence missions. With eyes and ears everywhere, scouts ensure they know precisely what is going on and who is or is not a threat.

Anybody willing and able can join the Anorian Guard. Benefits include access to the best weapons, armour and training facilities available aswell as payment for completion of Missions.

To learn what Missions may be undertaken please click here to visit our 'Organisations of Anor Thread' for more detailed information.

Nobles or Soldier's that are spotted can become a would-be Knight of the Sun. The Knights of the Sun are an elite chivalric order within the Anorian Military and only the finest menn and womenn gain the right to join. The Knights are usually handpicked from Nobles or the Anorian Guard when they have proven themselves worthy of Knighthood. So long as they prove their valour and their sworn loyalty to the Duke and the Duchy of Anor, they will join the orders ranks and take their rightful place after vigorous training and trials.

Knights are responsible for some of the more important missions, aswell as personal guard for the Duke and Duchess, should it be required and training and handing out missions to those of lower rank. All Knights gain access to a specially designed set of armour, designed by the Duke himself for such a prestigious group of warriors. Other benefits include payment for services and access to excellent equipment.

The Virtori are one of the five major religions of Elyria, practiced primarily by the Neran and Hrothi tribes. Virtori teaching is centred around the existence of powerful Gods and their Guardians, representing the 7 virtues and 7 vices.

Virtori believe that there was a war between the Virtues and Vices, with Mann-kind being caught in the middle and ultimately sealing away the Vices and Virtues to protect Elyria from the Gods.

The Virtori believe that this sealing split the world into Elyria, Haven (the place of Virtue), and Karcion (the place of Vice). The Virtori believe that individuals are pawns that are manipulated by much higher powers.

It has been stated that the Virtori fighters are the “Paladins and Clerics.” In Virtori lore, the Neran’s and the Hrothi are the Sword and Shield of the Virtues, respectively, and are often depicted as such in religious artwork.

The official Religion of Anorath is the Virtori faith and Virtori religious iconography and buildings can be found throughout the Grand Counties Capital City, where the awe inspiring great Virtori Cathedral towers over all things below it. People come from miles around to visit the Cathedral and practice their faith. As Anorath and Dawn's Reach act as the Duchies Capital the Arch-Bishop often resides here within the largest Cathedral in the land.

Interested in joining the Church and becoming a Virtori Priest or Bishop? then please click here to visit our 'Organisations of Anor Thread' for more detailed information.

Don't underestimate the power of your vision to change the world

Positive, Ethical and Honourable Guilds are always a welcome addition to any community, they promote community cohesion through socialisation and contribute to the development of our society. Guilds are free to build a Guild Hall within the Duchies Cities as long as they will consider themselves (as an organisation) loyal to the success of the Duchy just as it's individual people are and swear to protect it just as any other Anorian would.

As we know there will be multiple Guild types in Elyria from Smithing Guilds, Alchemy Guilds to Tanning Guilds and it will be important and beneficial for people who wish to focus on a particular field or expertise to have access to and to choose a Guild that will help progress their skills and career in life.

If anyone out there has a Guild in mind and would like to build a Hall then by all means you can do so, please contact us via Discord for further discussions.

There are many roads to prosperity, but one must be taken. Inaction leads to nowhere

Infrastructure is of vital importance to the Duchy, as such roads and bridges are and will be abundantly constructed as and when required during periods of expansion. As has been previously mentioned, Anorians are expected to contribute towards the functionality of the Duchy, this will be through a form of tax, a low as possible tax, which will allow us to afford this modification of our beloved home. It is also imperative for trade purposes that connections are made to other settlements within the border of our Duchy and beyond.

Are you interested in becoming a Mason and helping build projects within the Duchy? then please click here to visit our 'Organisations of Anor Thread' for more detailed information.

Breadbasket of Anor

Awaiting description

Are you interested in becoming a Farmer, Breeder or wish to focus on animal husbandry, then please click here to visit our 'Organisations of Anor Thread' for more detailed information.

There are many roads to prosperity, but one must be taken. Inaction leads to nowhere

The Council for Anorian Public Health, abbreviated CAPH, is the public body responsible establishing and improving the standards of medical care to protect the residents of Anor. It's key missions are to: - Maintain a register of all healthcare professionals and ensure that they are properly qualified and competent to work in the Duchy of Anor. - Set the high quality standards of training and conduct that Anorian healthcare professionals need to deliver consistently throughout their careers. - Set the standards for medical research and education within the Duchy of Anor. - Ensure that Anorian healthcare professionals keep their skills and knowledge up to date and uphold the standards of their professional code. - Ensure that Anorian healthcare professionals are safe to practise by setting rules for their practice and supervision. - Use fair processes to investigate allegations made against Anorian healthcare professionals who may not have followed the code.

Are you interested in becoming part of the CAPH and helping others within the Duchy? then please click here to visit our 'Organisations of Anor Thread' for more detailed information.

Learning is not attained by chance, it must be sought for with ardour and diligence.

The more people that are members of a School/University in Elyria the faster and more greater it's accomplishments are when it comes to discovering new research and technologies, because of this it was decided that Dawn's Reach would be the location for a grand place of learning and the City now holds the largest University in the land which can be easily accessed by citizens across the Duchy thanks to the excellent road networks connecting the many settlements.

The university of Anor is dedicated to the furthering of education, research and technology within the entire Duchy. This is made up of trainers and teachers who are paid whilst other members pay to receive training and gain access to the school’s resources.

The funding comes from a combination of paying members and grants from the Duchy. The main advantage of the University of Anor is that its members are offered increased and rapid opportunity for learning. This is in the form of consolidated access to skill trainers, and specialised research tools. As new technology is discovered, all students immediately gain access to the new knowledge. This will benefit the whole of the Duchy.

Would you like to become a Student or a Teacher? then please click here to visit our 'Organisations of Anor Thread' for more detailed information.

Want to earn money? check out the Organisations of Anor thread by clicking here and see what work is available from the Grand Council.

Connecting Two Great Cities

Connecting the Duchies Capital City of Dawn's Reach and County Capital of Isilme is the Two King's Road. The road was named in honour of the alliance that was once formed between Line of Alduin and Line of Adley when they unified their forces to oppose a joint enemy who threatened their very early existence.

The alliance which was formed between the two was forged when both these menn met each other during the night at the midway point between their respective settlements, it is here where now stands the Two King's Inn that both menn signed their names to an agreement that would eventually bring them victory against a common foe. It is following this agreement and victory that Line of Adley would later be married into the line of Alduin.

Today the road is used by many people wishing to move between the settlements whether it be by tourists wanting to see the other City or traders moving their goods. The Two Kings Inn located at the central point of the road between the two settlements is known for it's delicious food, fantastic ale and pleasant welcoming atmosphere.

Along the roadway on either side, many citizens have been given the opportunity to develop the land, being able to purchase parcels and build homes and farmsteads along the entire length of the route meaning travelling the route is both interesting and safer.


Before the foundation of Anor there was a sizeable population of Neran and To'resk tribes living within it's modern day borders with many Dras and Waerd tribes living along the outskirts of the region in an area known as the fringe.

Squabbling amongst the tribes and continued infighting ensured development was slow and stagnation a serious problem. The forefathers of House Alduin watched as neighbouring regions grew in unity and strength whilst their own homeland was going nowhere. It is for this reason Alduin's forefathers fought to unite the people and lands to form the Nation of Anor. After years of strategic fighting, difficult diplomacy and even arranged marriages, the people of the region finally came together and formed Anor and secured for itself a vast land and border under a King of House Alduin.


The Nation of Anor was at the height of its power in the early ages of Elyria due to the military might that its armies possessed following unification under a King. However, fear of this might growing even greater ensured continued attacks from other neighbouring regions and slowly but steadily these attacks on many fronts depleted Anor's resources and Mann power. Eventually civil war broke out as settlements and noble houses squabbled once again over what remained, this in turn lowered living conditions and was the catalyst for a devastating plague which spread quickly and without mercy wiping out large population centres. All of this combined caused Anor to gradually decline and fracture over the course of the next age and for the King to fall from power, but these events did not destroy it completely.


The current Dukes Grandfather sought the unification of Anor once again at its ancient capital of Dawn’s Reach. There, he retook the royal seat within the Sun Keep, the ancient throne that lies at the heart of the City. Anor’s noble houses who remained loyal to House Alduin rallied to the call, among the first was House Adley and House Silfverswärd. To bolster the reunification effort it was decided that House Alduin and House Adley would forever be joined together, and so the eldest daughter of House Adley married King Alduin and since then this tradition has continued.

Through willpower, determination and tapping into the expertise of his loyal subjects the reborn King of Anor succeeded in developing an industrial revolution, new technologies and research allowed the use of new forms of resources as well as revitalising the old. New trees were planted, new crops were grown, new mining techniques used to extract materials and minerals and within just a few years of the revolution taking place, Anor was a strong and unified Nation once again.


Seeing the rise of Anor taking place yet again, the neighbouring regions once more in fear chose to build their forces in what can only be described as an arms race. Determined not to let Anor fall into poverty once again the King of Anor reinforced the borders and using diplomatic channels secured a neutral zone between Anor and it's neighbours disallowing the movement of troops within it. Outposts were constructed as lookouts and for a time a peace, albeit a fragile one reigned.


But as is always the case, powers, nations, Kingdoms and Empires grow and prosper in many places and it was not long before other powers became known to Anor. Far away grew the Kingdom of Al'Khezam, a kingdom of expanding unity and influence faster than had ever been known before, an Kingdom lead by the King Usifan. The King of Anor knew it did not stand a chance against the Kingdom of Al'Khezam and as it's borders came closer to meet with Anor's, the Grandfather of the current Duke Alduin requested an audience with the King. After many moons of negotiations and after determining that King Usifan was not an enemy but a chance at a peaceful prosperous future, the King of Anor submitted to the King and Anor was absorbed into the Al'Khezam.

As other neighbouring regions succumbed in one way or another to Al'Khezam, the neutral zones were abolished, the borders demilitarised and for the first time in history the regions around Anor grew to become friends rather than enemies as fear gave way to hope and suspicion gave way to trust.


The great nation of Anor became the Duchy of Anor and the King of Anor became it's Duke. Anor has prospered greatly under Al'Khezam and as generations passed the title of Duke was passed on to Arthuras Alduin, the now current Duke of Anor. Under the wise leadership of Duke Alduin the Duchy moves forward in an ever growing arc towards accomplishment and excellence.


If you wish to join The Duchy of Anor and become one of it's Citizens then please feel free to join the Duchy of Anor Discord. Please click the Discord image above to gain entry. Thankyou.

5/12/2019 3:44:47 PM #1


5/12/2019 3:44:57 PM #2


5/12/2019 4:03:51 PM #3

Exited to serve Anor your Grace! Wherever we may land on Selene's Elyria.

House Wulfcyn of Waedheald will stand with Anor!

5/12/2019 4:06:09 PM #4

My abacus and House Olgwein of Aerthad are with Anor. May the sun never set in this magnificent realm!

Sador Olgwein of Aerthad, County of Anorath (Friend code: 2D50DE)

The creation of a thousand forests is in one acorn

5/12/2019 4:12:19 PM #5

I stand with and for Anor!

5/12/2019 4:26:38 PM #6

Welcome in Al'Khezam!

5/12/2019 4:40:23 PM #7

So long with one kingdom and one community and change last minute is never nice. Anyway good luck.

5/12/2019 4:51:56 PM #8

I will continue to stand with Anor and Duke Alduin and want to thank king Usifan and the Al'Qaum for the warm welcome we have received.

5/12/2019 5:12:47 PM #9

Good luck

I love jumping around in a Voxel assets

5/12/2019 5:13:40 PM #10

I stand with Anor, may the sun never set, long live Duke Alduin!

5/12/2019 7:57:21 PM #11

I stand with Anor. Many thanks to Al'Khezam for the warm welcome!

5/12/2019 8:00:18 PM #12

House Ventress is proud to be numbered among the anorians ; long live our Duke and our King !

5/12/2019 8:13:05 PM #13

The dav Eyrd forges burn bright in the services of Anor!

5/13/2019 2:39:39 PM #14

I wish you good luck to Alduin and your entourage and I hope you have now found your place in the world of Elyria. I would have been looking forward to a neighborly work together. Maybe the path will bring us together again in a different way.

5/13/2019 7:44:27 PM #15

Count Inglund of Angleton stands with Anor now and for all time. May the gods bless this great Duchy.