How about some kung fu style. It would be cool if we can create our own style of fighting. Like in those movies, shaolin kung fu, wudang sword, qigong punch, etc..
- Snipehunter
How about some kung fu style. It would be cool if we can create our own style of fighting. Like in those movies, shaolin kung fu, wudang sword, qigong punch, etc..
Posted By Megatron at 9:52 PM - Thu May 02 2019
How about some kung fu style. It would be cool if we can create our own style of fighting. Like in those movies, shaolin kung fu, wudang sword, qigong punch, etc..
Posted By Desdicardo at 6:03 PM - Thu May 23 2019
Will Thrusts be a thing we can execute, and will we be able to come up with our own style/combos?
There will certainly be combat styles that involved unarmed martial arts and there will certainly be sword styles that involve thrusting as well as cutting and slashing. You may want to check out another shiny on combat here.
Hope that helps! :)
Posted By Snipehunter at 7:29 PM - Thu May 23 2019
Posted By Megatron at 9:52 PM - Thu May 02 2019
How about some kung fu style. It would be cool if we can create our own style of fighting. Like in those movies, shaolin kung fu, wudang sword, qigong punch, etc..
Posted By Desdicardo at 6:03 PM - Thu May 23 2019
Will Thrusts be a thing we can execute, and will we be able to come up with our own style/combos?
There will certainly be combat styles that involved unarmed martial arts and there will certainly be sword styles that involve thrusting as well as cutting and slashing. You may want to check out another shiny on combat here.
Hope that helps! :)
Everyone was Kung fu fighting ...
Count of Frostale, in the Duchy of Fioralba, in the Kingdom of Ashland, by the Grace of Haven. The above opinions are mine alone and do not reflect those of my Kingdom or Duchy.
https://chroniclesofelyria.com/forum/topic/17117/naw-the-duchy-of-fioralba https://chroniclesofelyria.com/forum/topic/14124/naw-kingdom-of-ashland https://chroniclesofelyria.com/forum/topic/30605/of-contracts-and-commerce-a-tldnr-post https://chroniclesofelyria.com/forum/topic/31835/on-taxes-rents-and-ancestral-lands
amazing work! :D
https://chroniclesofelyria.com/forum/topic/23614/riftwoods-new-website-and-forum-page
If you guys want a goal for combat look at Black Desert Online. The game is intense and its other features are good, but their live-action combat is masterful. You could lose yourself just watching the gameplay videos. It demands a high amount of control but it rewards players appropriately
Posted By Spinam at 1:20 PM - Sat May 25 2019
If you guys want a goal for combat look at Black Desert Online. The game is intense and its other features are good, but their live-action combat is masterful. You could lose yourself just watching the gameplay videos. It demands a high amount of control but it rewards players appropriately
While I agree, however the combat is very repetitive for some if not most of the classes, Once you learn the main combo that the class excels at. It's a matter of rinse, wash, repeat with a few extra flairs you can throw in for fun. It's pretty to watch/look at but the actual mechanics are very dull and can be extremely boring. which is why the game fell short and was forced to make a remastered and a crummy BR only a year after its release for NA and EU to keep any interest in the game what so ever.
Well the combat should be repetitive to some degree. Behind martial arts is intent. And in the tools you use, there are only a handful of actions that birth all other styles, stances, forms. BDOs combat wasn't perfect but it serves as a good benchmark for the pace of action combat that games should be aiming for. The intention is that the game mechanics and systems should be fluid enough to not limit players. While there are going to be obvious limitations, a game that lords immersion and verisimilitude should allow for character gaps that also reflect gaps in player capabilities.
I don't think anyone wants clunky combat that simply makes battle a hack-slash mosh pit
Posted By Spinam at 4:30 PM - Sat May 25 2019
Well the combat should be repetitive to some degree. Behind martial arts is intent. And in the tools you use, there are only a handful of actions that birth all other styles, stances, forms. BDOs combat wasn't perfect but it serves as a good benchmark for the pace of action combat that games should be aiming for. The intention is that the game mechanics and systems should be fluid enough to not limit players. While there are going to be obvious limitations, a game that lords immersion and verisimilitude should allow for character gaps that also reflect gaps in player capabilities.
I don't think anyone wants clunky combat that simply makes battle a hack-slash mosh pit
You can achieve such mechanics without causing a defined combo system that has a definitive meta of the particular weapon your using. In BDO yes you could explore different combos and linking of said combos. The main powerful combo outplays them by a sever margin. By default it renders the others useless. Quite literally leaving no skill for the players to even incorporate into the combat mechanic. While aiming does require some level of skill, it's not hard. It boils down to who has the better gear and aiming at that point.
If you want to make a true skill based combat, you must include factors such as feints, counters, and stamina. Which CoE has considered and even included. War as is combat, not pretty or over stylized. However, it can be as you say "Less clunky" I do not however want the mechanics to be anywhere near BDO. If they want to include a systematic combo system, then allow for faints and other diversions that will allow for more diversity.