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We were once a hard people made from a hard land. Like stone within the earth, we were strong and unyielding. Raw and misshapen, we were crude and unbeautiful. But stone can be chiseled, and from a hard shapeless rock, given life and made beautiful.
With the patience of time, we changed and we grew, from something old to something new. Like words that became poetry that became song, the stone that we once were was shaped into a rose. And that rose we named Thorne and we gave it Dominion. That is where our story began.
I have lived a long time. So long, some measure my life in ages. My ancestors created the mountains. They created the rivers and the sacred places. But we do not own this land. We belong to it. And long is my memory of this place.
I remember his father, and his father's father before him. I remember the many generations of his line that came to leave their mark in this world. They swept into these lands like a wind with fire upon its breath. They called themselves Kymerion, and they rode upon the backs of great beasts they named lions. But Fateweavers is what we called them, for they pulled upon the threads of destiny and weaved them into the tapestry of our lives.
And their stories are the ones that follow, that now fill the pages of our history.
— The Oracle of Thorne
OUR LOCATION
The Dominion of Thorne can be found in the Grassland Steppes of Tyria, pictured below.
DUCHY LEADERSHIP
Duke: Kavazi Kymerion
Duchess: Cecilia Thorne
THE FIRST PRINCIPLES OF THORNE
While we are all here to play characters in the world of Elyria, we recognize that everyone has their own style, reasons for playing and expectations of the game. So when considering the Dominion of Thorne as a prospective home for your 1st or even your 10th character, it’s important to know the things that will fundamentally drive our gameplay, summarized simply by these three basic principles.
- Adventure
- Storytelling
- Fun
What we want above all is to create a place that promotes fun adventures and good storytelling. And it is in that vein that we intend to spend all our efforts, up to and including the exposition points we have at our disposal.
THE CORE FOCUSES OF THORNE
In Chronicles of Elyria, there are three areas of the game that we intend to focus on most as a duchy.
EXPLORATION
We are dedicated to exploring the world of Elyria, to discovering lands beyond our continent and making contact with foreign tribes, to chasing down and unlocking some of the mysteries hidden in Elyrian lore.
As part of our charter, we will fund exploration beyond the known world. Practically speaking, this means that we’ll pay to cover the expenses involved in exploration on a contractual basis; Things like the ships, gear, rations and possibly even the soldiers to give explorers the resources necessary to explore a dangerous world.
In exchange, we would require that all new lands that are discovered are done in our name, that any noteworthy discoveries are returned to us so that we may decide how best to act upon them, and that we have ownership rights to any artifacts or similar historical items found through these expeditions. Explorers may also be considered for vassalage in any new territories they discover and be awarded land and title commensurate with their desires and level of fame.
KNOWLEDGE
Schools and universities are central to developing and disseminating knowledge. Language in particular – learning, studying, translating and teaching especially those of an ancient origin – is important to us because of the role it may play in understanding the ancient myths of Elyria and communicating with other tribes that we hope to encounter and discover through exploration of the world.
We are also committed to funding and supporting institutions that accelerate skill development and that allow our citizens to have greater impact on the duchy and world around them. Those who wish to teach or to study, and those who seek to expand our understanding of things — especially about the ancient relics spoken of in our legends — will find kindred spirits here.
STATECRAFT & DIPLOMACY
We are determined to play a diplomatic role in the world order, insofar as there are others interested in collaboration and finding common ground. One of our primary initiatives will be to establish a political quarter within our capital where acquiring and sharing knowledge can be the focus of our engagements. It is our hope that by fostering cooperation between kingdoms and people, we can lay the groundwork for greater wealth and prosperity for ourselves.
THE WORLD NEEDS HEROES
Some say that heroes are born, marked by fate at the advent of their lives. Others believe that they are made, created in small moments of great consequence. I only ever knew one in my life, and he died a heroic death. But whether a hero is made or born, I only know this; That were it my choice, I would choose to have stories written of me than to read stories written of others, because a life worth writing about is a life worth living! And that, it must be said, is why the world needs heroes.
— The Explorer Miranda Rose, in the Year of our King 349
Not everyone aspires to be famous. Not everyone wants to lead a life of infamy or to play a role on the world stage. But whether our name evokes reverence or fear, whether we exist in a high-profile world or a reclusive one, we are all still heroes of our own stories.
Through stories, we can commemorate our accomplishments and build a more immersive world for role-players and non-role-players to enjoy; A place where sculptures and frescoes will proudly honor those who have served the duchy with valor and distinction.
So, come forth, heroes of Elyria, and be counted!
The Dominion of Thorne Discord