Posted By Sulfurblade at 8:54 PM - Fri Jan 11 2019
I am retired Navy gulf war 1 and 2 so you can cut the overly dramatic real life politics please!!!
weird flex but ok
Posted By Sulfurblade at 8:54 PM - Fri Jan 11 2019
Now back to the topic this is a video game in a gaming generation filled with anarchists. I am not worried about the PK that's the last person I am worried about!
I am worried about the Zerg, the 500-1000 guys following a popular streamer who doesn't believe in civilization and as such neither does his followers who simply want to descend on the game like a swarm of locus and abuse every game mechanic for there griefing enjoyment! No one PK is sure slightly annoying but needed in the world to create risk vs reward. But Kingdom'(S) very plural of guys who just want to pillage and murder that's a completely different story!
You aren't listening to anyone in this thread that doesn't agree with you.
Where are these hordes of murder hobos being outfitted? Where are they getting their food or sleeping at night? Who supplies them? Who would continue to supply them?
Even zergs need infrastructure, lest they devolve into zombie hordes of nakeds running around without weapons, constantly too exhausted, dehydrated and starved to accomplish anything and being swatted away casually.
Once a zerg develops infrastructure and forms a camp, or a town or a city, then they stop being the anarch mob you fear, and they become a competing (albeit antagonistic) city-state ... which can in turn be besieged and razed if it pisses off the wrong kingdom.
As to what SBS plans to facilitate this civilization: CoE has already provided the means for Kings and kingdoms to begin building the world prior to launch and establish their bastion of protection long before these hordes can form.