COMMUNITY - FORUMS - GENERAL DISCUSSION
What is going to keep Anarchy at Bay?

So,

I have many concerns but my single largest concern is my fellow gamer! I see the usual topics in this forum and it worries me a great deal!!!

Topic's like how can I own and wreck the face of people in combat with my elite skills!

Topic's like blood-lust and how its a good or bad mechanic because "Insert arguement" <---- Combat focused discussion!

How does CoE avoid turning into another game where all the non combat related mechanics are abused and treated only as utility for the only thing that matters "Combat!"

People point at the spirit lose and death being enough to stop the bloodshed, but I can already see from reading things in this forum it won't be enough.

There have been to many games that support griefing and separate the player base etc etc that the gaming community in general has devolved into a toxic wasteland of sludge.

I want to point at the most recent Sandbox game to release "Atlas" yes its created bye Ark developers and sure its designed to be pointless mindless griefing at its core. But there are about 50,000 of those people right now populating that game.... Watch some of the streamers like Burke Black or Bike man etc and while there not technically bad people they have certainly created a Zerg that is behaving with the most basic human pack mentality.

What keeps influential people from turning there large kingdoms into the same type of zerg that behaves with the same your not green or blue to me mentality you must die!

Sure we wont be able to see blue or green plaques over there head we wont even know if we are really talking to Joe... Unless of course we are on Team speak or Discord.

And you can bet the Hardcore gamer of this generation will be on voice com's.

This is my last great hope of a quality sandbox game, like Ultima Online was, I am getting old my health is failing and I so want to enjoy the last years of my life playing something that's more then mindless trash of kids running around killing each other!

The question on my mind are Law and Order, Karma and Reputation, and I know Caspian and crew always point towards us the community being the ones to develop law and order but its far to IMPORTANT to leave in the hands of the community!

We need more then just spirit lose to keep the griefers in check!


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1/11/2019 7:04:51 PM #1

Ultima Online being one of the first MMORPG's put in very basic concepts that haven't been seen since!

They put in the failed bounty system that got abused, for the profit of those who the bounty were placed on by there friend killing them and spiting the money!

Several other games since have tried the same thing and all got abused in the same way? Its like the game developers didn't do there homework...

In UO if you broke the law enough you went perma Red, so the game visably marked you, problem of course with that is law abiding citizens often got caught up in a crime while attempting to enforce the law, and enough accidental strikes put you perma red....

Of course there was stat loss if you were killed while having enough murder counts to allow for stat loss to happen. Of course this was a game system that the PK's would learn and they would know there murder counts and would know how to work them off....

But I think the best system was the Karma... You could gain positive and negative karma through your life and the highest karma levels were rarely ever criminals. I say rarely because of course there were the criminals that would work there karma up so they could more easily prey on the trusting!

Why am I taking this walk down memory lane because it shows the beginings of the systems needed in an MMORPG that contains all playstyles. killer and crafter and trader and pacifist.

No one playstyle should ever be put ahead of another! But sadly MMO's always end up heavily leaning toward the Killer / Combat playstyle because killing things is the most common way developers can come up with to create fun! This is LAZY... And the big reason that the entire Genre is so bad today!!!

No I am taking this walk down memory lane because UO started on systems that other games need to look at and refine and they need to be common place and this game needs to be one of those games! Where Law and Order and Karma and Reputation are paramount and a vital part of the game!


1/11/2019 7:33:52 PM #2

For starters, I recommend you to dig a bit deeper into the subjects of gossip, fame, reputation, guile skills, capacity to recover and carry loot, and the relative presence of PCs, their OPCs and NPCs in CoE. I wish you pleasant pondering.

1/11/2019 7:49:02 PM #3

Posted By Sulfurblade at

This is my last great hope of a quality sandbox game, like Ultima Online was, I am getting old my health is failing and I so want to enjoy the last years of my life playing something that's more then mindless trash of kids running around killing each other!

I hear you! I definitely can't answer for certain as for all intent and purposes CoE will be a grand experiment as to player interactions due to a unique world system. But it does seem that the kingdom models will hold some law and order as the warriors and fighters will be brawling armorless and weaponless unless they foster a safe environment for the harvesters and producers. I'm sure there will be the odd renegade despicable bloodthirsty king but he will most likely not last long as he will be a highly likely target for assassination. It will be in the best interest of kings to maintain a more peaceful kingdom to foster education and trade as there will be a technological race between kingdoms. It will be hard to maintain a scientific advantage if the foundation of your economy- your harvesters, producers, and scientists are getting slaughtered all the time.


Just another fish in the sea of humannity...

Mayor Mikkal Rodsild of Sildby - Brudvir Tribe

County of Raumsdalr - Grand Duchy of Erzhalden - Kingdom of Vornair - NA-E Luna

1/11/2019 8:02:45 PM #4

Simply put you will be keeping anarchy at bay. Assemble people or report it to your friends, community, guild leader, mayor, count, duke, or king. If you dont act then whatever happens is your own fault if you do nothing to stop it.


If you have items or assets you no longer have use for feel free to send them my way.

1/11/2019 9:43:35 PM #5

Answer: mortal onlinem


The nicest pig in the world and a little cute.

1/11/2019 10:01:20 PM #6

How to keep griefers in check? Same as in real life -- by having a functional government. If you find yourself in a place without a functional government, move to a place that has one and work to keep it functional. Fortunately, COE doesn't have immigration restrictions that will prevent refugees from escaping the anarchy, and hopefully the ruling nobility will see the foolishness of that.


Count of Frostale, in the Duchy of Fioralba, in the Kingdom of Ashland, by the Grace of Haven. The above opinions are mine alone and do not reflect those of my Kingdom or Duchy.

https://chroniclesofelyria.com/forum/topic/17117/naw-the-duchy-of-fioralba https://chroniclesofelyria.com/forum/topic/14124/naw-kingdom-of-ashland https://chroniclesofelyria.com/forum/topic/30605/of-contracts-and-commerce-a-tldnr-post https://chroniclesofelyria.com/forum/topic/31835/on-taxes-rents-and-ancestral-lands

1/11/2019 10:19:51 PM #7

What i like about this game is that breaking the law can have financial consequences. When you buy a spark of life you get 14(ish) IRL months of gameplay, from the start til the death. Should you be attacked and go unconcious do to your bounty and/or go to jail will have an impact on your lifespan by shortening it. If someone is going to pay 20 Sparks of Life for 20 USD each just to grief then im certain the Administrators will get involved.

However, i think cases like that will be rare. Im glad that you need to buy a Spark of Life for each life you have as it will then be valued more, something which is a big turnoff in other roleplay communities where you simply respawn.

I don't think marking people with a bounty will do the trick, as it would take away the aspect of hiding from the law/having a fun time looking for the criminal.


1/12/2019 12:05:06 AM #8

Posted By Thecutepig at 1:43 PM - Fri Jan 11 2019

Answer: mortal onlinem

Not much of an answer???

Mortal Online was a decent sandbox game but sadly it was overrun bye the PvP community! Much the same way original Darkfall was.... both games were solid and better then most of the Themepark MMO's we have been stuck with but neither of these titles even remotely come close to capturing the special recipe that Ultima Online had....

However this answer really lacked any substance for me to understand what point your making.... The only thing I can conclude is because Mortal Online was very lawless place with alot of griefing that you are fine with that??? And want that environment for CoE???


1/12/2019 12:07:35 AM #9

Posted By Beathan at 2:01 PM - Fri Jan 11 2019

How to keep griefers in check? Same as in real life -- by having a functional government. If you find yourself in a place without a functional government, move to a place that has one and work to keep it functional. Fortunately, COE doesn't have immigration restrictions that will prevent refugees from escaping the anarchy, and hopefully the ruling nobility will see the foolishness of that.

I don't believe it possible that today's Gamer can do what your saying! I think some people will try and they will probably try very valiantly but I am quite sure there will be enough nobility and players in general that will rock the boat and keep this from ever happening.... basically a pipe dream!


1/12/2019 12:10:38 AM #10

Posted By Sablerno at 2:19 PM - Fri Jan 11 2019

What i like about this game is that breaking the law can have financial consequences. When you buy a spark of life you get 14(ish) IRL months of gameplay, from the start til the death. Should you be attacked and go unconcious do to your bounty and/or go to jail will have an impact on your lifespan by shortening it. If someone is going to pay 20 Sparks of Life for 20 USD each just to grief then im certain the Administrators will get involved.

However, i think cases like that will be rare. Im glad that you need to buy a Spark of Life for each life you have as it will then be valued more, something which is a big turnoff in other roleplay communities where you simply respawn.

I don't think marking people with a bounty will do the trick, as it would take away the aspect of hiding from the law/having a fun time looking for the criminal.

I do also like this monetization system however I don't feel it will be enough to dissuade today's gamer from there normal standards of griefing, trolling and killing.


1/12/2019 12:15:19 AM #11

Posted By R3dh3rr1ng at 11:49 AM - Fri Jan 11 2019

Posted By Sulfurblade at

This is my last great hope of a quality sandbox game, like Ultima Online was, I am getting old my health is failing and I so want to enjoy the last years of my life playing something that's more then mindless trash of kids running around killing each other!

I hear you! I definitely can't answer for certain as for all intent and purposes CoE will be a grand experiment as to player interactions due to a unique world system. But it does seem that the kingdom models will hold some law and order as the warriors and fighters will be brawling armorless and weaponless unless they foster a safe environment for the harvesters and producers. I'm sure there will be the odd renegade despicable bloodthirsty king but he will most likely not last long as he will be a highly likely target for assassination. It will be in the best interest of kings to maintain a more peaceful kingdom to foster education and trade as there will be a technological race between kingdoms. It will be hard to maintain a scientific advantage if the foundation of your economy- your harvesters, producers, and scientists are getting slaughtered all the time.

Well, way back in the day I was a founding member of the Guardians of Light, our whole goal in UO was to basically be the police or the anti pk. It was a great time, but the PK was 5% of the player base back then!!! Today griefers and trolls and pks come in various levels of annoyance and make up a far larger % of the playerbase inside of online games!

I think its far easier to keep society from forming then to build society from scratch....


1/12/2019 1:50:16 AM #12

Posted By Sulfurblade at 8:04 PM - Fri Jan 11 2019

They put in the failed bounty system that got abused, for the profit of those who the bounty were placed on by there friend killing them and spiting the money!

Was that because the bounties got paid out like loot from the system and thus had infinite payout? I didn't play Ultima Online so I dunno if it had a closed economy or not.

CoE got a closed economy, fully run by players, so each and every bounty is player paid. Or in other words, the bounty is paid by the victim, unless partly subsidized in more socialist domains.

Captured criminals will be tried in court, where they in addition of losing spirit to simulate jail-time may also get slapped with a fine that cover the bounty to begin with. Thus I don't really see how such a bounty scam would even be possible to pull off in CoE...

1/12/2019 2:06:58 AM #13

Posted By ShadowTani at 5:50 PM - Fri Jan 11 2019

Posted By Sulfurblade at 8:04 PM - Fri Jan 11 2019

They put in the failed bounty system that got abused, for the profit of those who the bounty were placed on by there friend killing them and spiting the money!

Was that because the bounties got paid out like loot from the system and thus had infinite payout? I didn't play Ultima Online so I dunno if it had a closed economy or not.

CoE got a closed economy, fully run by players, so each and every bounty is player paid. Or in other words, the bounty is paid by the victim, unless partly subsidized in more socialist domains.

Captured criminals will be tried in court, where they in addition of losing spirit to simulate jail-time may also get slapped with a fine that cover the bounty to begin with. Thus I don't really see how such a bounty scam would even be possible to pull off in CoE...

Nope the bounty's were put onto the player bye the players themselves! PK kills you, you get mad, you put a 1million gold bounty on his head....

He then says hey Jim the guy I killed today put 1 Million gold on my head can you believe it?!? Dude no way what a shmuck... He pays you a tip for killing him lol....

Alright Jim cut my head off... Okay here goes!!!!


1/12/2019 3:10:47 AM #14

Nothing will keep anarchy away. I contributed to this game because I like the concept, but I expect it to collapse once exposition is done.


1/12/2019 4:26:37 AM #15

We do, or we have a shit environment to play in.


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