Inquiry by Case Study
So a still-lingering question that I've already asked but still haven't felt satisfied with the answer - it's in regards to the skill system and the freedom of action that it will support in a MEOW. Will the game be taking us a tour of the crafting sequences and animations that SBS meticulously designed or are they simply making mechanics for how we can interact with the world and how it will respond. The release of the new skill flower finally and the dev journals are doubling down on the idea that players will have as much free reign as possible in regards to their own playstyle. I love the vision and committment. So instead of asking I'll use the new details to give a case.
Case
I'm a researcher. I want to study the effects of plants - their toxicity, their therapeutic effects, potency, latency, variables involved in route of administration, etc.,. I have gathered a wide assortment of plants and other reagents. 1) How will the mechanics of the game facilitate me learning that?
I need to study effects on organic life. Consuming these trials myself would be toxic to my health and possibly waste my spark. And no one would volunteer to be a test subject for the same reason. And making prisoners or captives a forced subject would probably not be an appealing idea; considering SBS was bombarded with complaints about prisoners losing play time, actively draining their spark would be a no-no. Most obvious conclusion would be to find a model animal - maybe that animal was your target of research anyway. 2) What game mechanic will be employed?
Mechanic A
There is a subset skill of some field of academia that will allow for specifically this setup. Tools such as caged and syringes and the like will be an in-game construction that is suggested for this particular use.
Mechanic B
There is no specific skill for this and it is solely through trial and error that you can achieve this setup. You'd need to have proficiency in animal care, knowledge, and trapping to obtain, care for and obtain recognizable results; you'd need to have proficiency in pharmacology, cooking, alchemy, anatomy, etc., to produce a product and be able to freely choose a route of administration but accurately reselect a
specific one.
This type of mechanic would theoretically allow players the ingenuity to create new playable 'classes' and play styles simply by combining coincidental mechanics. Not necessarily pre-designed by the devs but allowed and functional simply because they don't break the game and work within the world laws. (Example: cooking with the meat of an animal that was raised on a alchemical diet of supplements - not even GMOs, just the effects of that chemical buildup in the meat and whatever debuffs. Maybe the debuffs/buffs aren't carried over once the animal is no longer a carcass and is just a slab of meat - trained combatants are needed to incapacitate the animal or give it a bleeding state to then cook the creature live and whole. Idk, I'm just making this up as I go.)
Follow-up: Skill Leveling Within Professions
I suspect that people will say the option would be Mechanic B. If so, my next question would be on a topic touched upon in the recent dev journals about skills - professions. More specifically, the idea that professions are distinct from skills and that professions are the culmination of several areas of expertise. Since the devs mentioned that multi-skilling would only take direct penalty from the obvious time limitations on a life, are they saying that multi-skill professions are viable? And if they are, are they going to be supported in any way by the system? Given any equitable or comparable (and this is all hypothetical) game buffs/boons given to single skill leveling. (The only buff I know of is the skill ramps between generations. Just asking.)
Important, General Skill Mechanic Follow-up
Will skill progression grant rewards that can be evolved with the mastery of other skills? Either with or without direct game mechanics.
Example: will sufficient mastery in math-based academia, music, and anatomy allow you to acknowledge The Golden Ratio. Will that grant any boons to your actions, like higher ability to impart knowledge from those trees? Or being able to more easily identify unknown structures and organisms? Or being able to deal better combat damage or pick herbs better or mine ore better by understanding some abstract knowledge of the composition of the world? Would that step your soul/spark closer towards awakening to magic? Or a realm of the arcane inferior to but akin to magic?
Idk, just asking