I've seen/heard a lot of talk about Maslows hierarchy of needs in the dev journals and Q&A sessions, but each time its mentioned its been briefly and the only needs mentioned are the basic needs spoken of by Maslow. My question is what about the less physical needs in the hierarchy (love/acceptance, esteem, and self actualization)? Will these be in the game, if so will player characters have psychological needs they need to take care of in order to stay mentally healthy in order to avoid debuffs or some other kind of penalty, or will it only be for npc's? What kind of effects would these be? I believe that if this is a mechanic in the game it would help to provide a reason, as well as make it more financially viable for certain players to choose to be entertainers (bards, artists, etc) as their career. I'd love to hear other peoples opinions on this, as well as answers to my questions.