Excellent update, keep it up!
Excellent update, keep it up!
First comment, get at me.
Excellent update; one small suggestion: Consider moving the TL;DR section to the top. So, you know, people who do TL;DR get it first. :)
Me, I read it all because that's how I roll. ;)
I particularly like this the part about nobility who are not active risk losing their title.
My $0.02 worth - subject to fluctuations in the community stock exchange.
Amazing, keep up the development I hope early alpha comes soon >_<
Using your Prince example as a reference, say I am playing my first life and I don't have a Dynasty or true Family structure to fall back on yet, it's me and my wife. We have a child and I am killed before that child is matured enough to be used. The child is the hier and not old enough to be used and no other children. What do I do in that situation.
I can see later on once you get a family or dynasty established but in the beginning there will be few extended families. Am I forced to enhabit my wife's brother since I am a only child?
"NPC marriage is being added to the game, along with mechanics to woo your chosen." Chronicles of Elyria dating sim confirmed!
Jokes aside, good update. Happy to hear of the game's progress.
So how will the leveling of skills work? Say I am a master blacksmith and want to take over my son as an heir to level my blacksmithing skill faster, but he's not old enough so I have to take over, say, my niece, whose parents aren't blacksmiths. How will that work?
please please please, don't allow story points to be bought for real money, they should only be attained through in game means, and i believe currently this is the case, the more tasks you complete and the more you play the more SP you attain. What we don't want is people spending 10-20$ and getting 1000 story points and just making their next character more powerful/famous.
Thanks for taking the time to write such a detailed update. Regarding skill attainment for heirs what if the heir we have spent time training reaches the NTC age cap before we pass away. Would we be able to train multipe potential heirs simultaneously?
The only thing that I see missing is that childbearing needs to have an upper age limit. It is just not logical for a character who is a hundred years old to become a new first-time mom/dad.
Countess of Tarnham
County Tarnham, Rhynelands Duchy, Vornair. Luna Server (NA-E)
I really liked the look into how you resolved the cascading effects of the change to season length. And that is an awesome use for Story points!
"I get to use or share my children with my friends as I see fit". Hahahahahaha, that is hilarious!
Love the update! It's always reassuring and interesting to see your solutions to problems that crop up.
So how do skills and skill ramps work in this new system?
Friend Code: EC2046
""All characters you create will require some amount of story points, even if that's zero. The more famous/powerful the character you want to create/take control of, the more Story Points they'll require""
Problem I see here is that kings and queens are put at even greater risks. Given that only a handful of deaths means a final death for such titles, and that there heirs and family are now in game and thus able to be killed. Now they need to also have story points.
This means even a great king and a super active one could be screwed, here are a few such situation
Assassins just kill heirs first then poof no one to jump to when he dies king is done.
Assassins just kill the king then who he jumps to, didn't have time for story points to accrue or hell even get adjusted to rebirth poof he is over.
I mean there is enough risk of losing a title without needing to add story point costs. a lazy count or duke just gets replaced by the system you already have in place when those above and below them get upset over there laziness.
Further, this also causes a very unrealistic thing, King dies but lacks story points, game ignores his heir.
Personally I would say if they lacked the story points then they automatically grant Casus Belli to any eligible people for set time. Still makes them vulnerable but doesn't just cast them out and ignore there claim. What if that count was super active but because of war and such died a lot and didn't have the story points to keep up the title? Land loses a good player and good ruler because of some stupid mechanic that was added.
This also heavily goes against
""A title can only be revoked due to a player's choice of actions. A title can only be revoked due to a player's choice of actions.""
This was so important it was said twice and now is being completely ignored here.