Keep the videos coming more game time = better shiny
- Snipehunter
For those wondering, I recorded this using a mouse and keyboard. So rest assured, it will work just fine ;) Nicely, in fact. Real nice.
\[T]/
Posted By Galliad at 5:11 PM - Thu Oct 17 2019
looks nice. but there is really a lack of sounds from second 7 onwards. plus the animation does not look synchronized with the wall. i think it really needs to be moved in general to be more alligned with the surface the character is climbing.
Clicked play, did not read post.
Looking cool, tho a bit weary about the console controlling as a lot of games in the past have been awful in converting between the two, especially console games that "Can play on keyboard on PC".
For a PC MMO which relies heavily on keyboard input for dialogue and social interaction, it's a bit odd to do the prototyping with a gamepad.
Parkour system looks sweet though.
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Good job :)
"If you only read the books that everyone else is reading, you can only think what everyone else is thinking." -Haruki Murakami
Holy crap what a start. Being an older gamer that doesn't do well with controllers. I am so stoked we will be able to execute these moves with mouse and keyboard. Keep up the great work.
Divide et Impera
The slide reminded me of Indiana Jones. I love the slide but maybe for final product half that distance. It was like you were sliding on a slip and slide hehehe! Oohhh or if you do include different textures result in different things having a difference between sliding on a dry cobblestone floor and a oiled/slick floor would change the distance. Regardless it looks really nice!
Is parkour going to a difficult skill to learn? I hope so otherwise castle walls are going to be pretty useless if folk can just free climb over it. Devs please answer this
The Parkour system is one of my most anticipated systems! Looks great so far! Cannot wait to start jumping from ship decks and climbing rigging! :D
Posted By Galliad at 7:11 PM - Thu Oct 17 2019
looks nice. but there is really a lack of sounds from second 7 onwards. plus the animation does not look synchronized with the wall. i think it really needs to be moved in general to be more alligned with the surface the character is climbing.
What part of "work in progress" and "unpolished" do you not understand.
If you like alchemy, settle in Amestrys. If you can find it...(NA-E)