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How big is leatherfish?

So I got a couple of leather fish, and I would like to assume I could make some kind of leather armor out of them. How many of those fish would that approximately require? Or are they not meant for armor at all, and maybe their use would be for making a thermos or something?

Reference: reference


Fuck you Caspian the<em>city</em>of_khersoness

10/8/2019 8:46:54 AM #1

Maybe we'll know more when we get the recipes at the end of this week.


Count LizenÇace VeLeîjres of Mydra's Crossing, VII of the order of the IX.

Order of IX

10/8/2019 8:48:26 AM #2

Yeah you are right, my bad I missed out on how this works. To anyone reading past this please consider the question answered (for now).


Fuck you Caspian the<em>city</em>of_khersoness

10/8/2019 11:50:01 AM #3

Rainjacket for sailors...


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10/8/2019 12:16:51 PM #4

I would bet on the hat or something like that. A rainjacket would also require the fish to be big or require multiple of them.


Fuck you Caspian the<em>city</em>of_khersoness

10/8/2019 12:53:31 PM #5

The ones you caught or the ones that got away?


10/8/2019 3:27:59 PM #6

Posted By Zamphox at

So I got a couple of leather fish, and I would like to assume I could make some kind of leather armor out of them. How many of those fish would that approximately require? Or are they not meant for armor at all, and maybe their use would be for making a thermos or something?

It might also depend on the size of the creature. Kypiq armor won't require nearly as much leather as Brudvir armor, so there's that.


10/8/2019 3:34:24 PM #7

I'm thinking halibut. So you can clothe a small village.


Count of Frostale, in the Duchy of Fioralba, in the Kingdom of Ashland, by the Grace of Haven. The above opinions are mine alone and do not reflect those of my Kingdom or Duchy.

https://chroniclesofelyria.com/forum/topic/17117/naw-the-duchy-of-fioralba https://chroniclesofelyria.com/forum/topic/14124/naw-kingdom-of-ashland https://chroniclesofelyria.com/forum/topic/30605/of-contracts-and-commerce-a-tldnr-post https://chroniclesofelyria.com/forum/topic/31835/on-taxes-rents-and-ancestral-lands

10/8/2019 4:32:33 PM #8

Just because the recipe(s) we'll get that involve the fish is for one thing doesn't mean they can't be used for another. It's just that we'll have a recipe and know how to use it for that one thing. Experiment with it, so how it fares. You could find a whole new use for it. Like maybe making a submersible boat or something... who knows!


10/8/2019 6:13:12 PM #9

One thing to consider with ingredients in crafting, is that they fall into sort of loose categories, and anything in a category is interchangeable. For example, the skin of the leatherfish counts as "leather" and so it can be used in lieu of cowhide or buckskin in recipes that call for leather. Some or all of its own unique properties will transfer to the item being crafting, which will make that version of whatever you're making different from the norm.

It's actually one of the ways we ensure that crafters can compete with each other: The system means that individual crafters can have individual "Styles" based on the ingredients and techniques they use to make their items, and that will carry over into the game with a gameplay effect that players would potentially want to seek out to get.

To the OP's question, each leatherfish is about the length as the width of a stop sign in the US, so a little less than a meter across from mouth to tailfin. Even expertly harvested, the skin of a single leatherfish won't make a complete set of leather armor, but you also won't need dozens of them to do the job. 5 or 6 should do you, if making gloves, boots and a jerkin of leatherfish skin was your goal.

Hope that helps! :)


  • Snipehunter
10/8/2019 7:41:26 PM #10

Great answer, Snipe and some great info about how the game will handles ingredients.


10/8/2019 8:22:43 PM #11

Oh wow. I wasnt thinking they were that big...dang, I'll be able to make a squad worth of fish gear.


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10/9/2019 3:42:59 AM #12

This is where the kypiq have an advantage


10/9/2019 5:35:40 AM #13

Kypiqs FTW!


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10/9/2019 1:39:38 PM #14

Yeah we can use Kypiqs for bait to catch these fish! Win for all.


10/9/2019 5:20:22 PM #15

Posted By Snipehunter at 1:13 PM - Tue Oct 08 2019

It's actually one of the ways we ensure that crafters can compete with each other: The system means that individual crafters can have individual "Styles" based on the ingredients and techniques they use to make their items, and that will carry over into the game with a gameplay effect that players would potentially want to seek out to get.

That is one of the most exciting things about CoE IMO. The ability to dedicate oneself to a profession and come out the other end with something that's uniquely your own. Every single MMO I've played - literally every one - has failed in this regard, but it's one of the things that I think a lot of players have been craving since the advent of the MMO.