Perma killing people on the water is a side effect of underwater biomes not being out until after launch, so you cannot swim down to your body to resurrect (though that likely wouldn't matter in really deep water anyway). Abusing ships to perma kill people is more of an exploit than a feature. Hence making it harder to do.
The thing is that all games are art, and like all art, the vision of the creators is really all that matters. If you don't like the game, there are thousands upon thousands out there you can play. There is no entitlement for developers to listen to players at all.
Chronicles of Elyria has always been a Roleplaying Story-telling game. PvP combat is merely a single mechanic - one of many - that allows players to add to the stories. It isn't a big part of the game on it's own, and certainly is not the focus of the game. You should be spending more time thinking about how your characters live and shape their lives than killing others.