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May Melon be with you.
While all this sounds great and something I really look forward to, I do have fears... I just try to be realistic.
Will CoE be only for HC players? The learning curve for whatever you want to do seems to be a huge wall which goes straight up. Will there be anything for casual farmers when you are required to know and do a lot of ingame stuff to be able to grow something? How many players want to work ingame? Same applies to other professions as well... It starts to feel like I have to be online checking my crops every day so they don't die. I have very little trust on OPC-code to be able to keep my crops alive. What if my crops die or get damaged... my dude loses money due to reduced income from the harvest. Then my dude can be in a real trouble getting new seeds or whatever for next season which is next week IRL. What if I'm on holiday for the next week or two and can't play? That OPC-code really needs to be working...
Other fear is, does SBS have enough resources to do all the coding, testing etc to implement all this? It's easy to plan everything on paper, but it's another thing to make it "reality" and working.
How much computing power all this needs? Huge world (x4) where each plot's soil characteristics and each plant's characteristics (planted and naturally "born") needs to be calculated... Will there be enough revenue to pay the bills? Younger players have time, but they don't necessarily have patience anything that takes more time than 15mins. Older players have most likely patience, but lack time due to family etc. If things get too complicated, younger players will quit and older players probably quit as well since they can't invest enough time. Sure there are exceptions, but in the end we most likely end up quite a small selection of players who stay => will it be enough?
Sometimes "keep it simple(r)" goes a long way, you can always make things more complicated later. It's also much cheaper than making things complicated first and then simplifying later.
I sincerely hope my fears won't come true...
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Thank you for this snipe. Thet was a very good read
Very interesting and very in depth.... I hope our NPCs already have a good grasp of this from day 1 or I predict mass starvation coming about....... now!
Good to have such mechanics, so long as they are manageable.
Nice CoE farmers will be in heaven reading this.
Just a lonely peasant on the road looking towards a distance future with the sweat on my back and a tear of cloth in my hand a family crest it must be. A adventure will i have, I dream of dreams my destiny awakens me.
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At last, Been waiting for this one for almost a year, Great stuff, thank you.
Nice shiny, was hoping for some details on pests, but that can wait until a swarm of pests cause such a ruckus it becomes an event.
Shroud to The Covenant of the Veil
This was absolutely beautiful to read and learn about! I plan on having a small orchard for my guild to feed and to make different kinds of alcohols and other treats, and learning a bit more about that truly was great to read!
Can you grow Kypiq in farms? I heard they are balanced meal for the Brudvir. mmmmmmmmmmmmmmhh hmmmmmmmmmmmmm!
@Nahkahiiri, the main thing to keep in mind is that any one player won’t have to and shouldn’t undertake every role or job. Those who like farming have a lot to learn and can go deep into it if they want. Probably just some basic farming knowledge will suffice for the average player who has to dabble.
Can blood be used in farming if water is scarce?
Are there any plants that need blood to grow?
Would blood instead of water affect the qualities of the plant? 😉
Posted By Nahkahiiri at 08:15 AM - Fri Apr 26 2019
Will CoE be only for HC players? The learning curve for whatever you want to do seems to be a huge wall which goes straight up. Will there be anything for casual farmers when you are required to know and do a lot of ingame stuff to be able to grow something? How many players want to work ingame? Same applies to other professions as well... It starts to feel like I have to be online checking my crops every day so they don't die. I have very little trust on OPC-code to be able to keep my crops alive.
This is an impressive work, I love what you did with agriculture. But I have the same concerns than Nahkahiiri :
• How well will your AI manage this complexity ?
• Farming usually attracts casual players. In others MMO it's a user-friendly system used as an entrance door to sandbox MMO. Don't you think they will be overwhelmed by this needed amount of information ?
This was a great shiny. Hope to see more informed ones like this.
Now THIS is a crafting system.
YOU SEE THIS, DEVELOPERS?
-THIS- IS A CRAFTING SYSTEM, DAMNIT.
"It's not the scales, the wings, the teeth, or even the breath that set a dragon at the pinnacle of creation. It's not the strength or senses, nor the size of his hoard. It's something that a dragon knows that only comes with age and experience. It's a skill mortals never truly master."
"A dragon...knows how to wait."
Fantastic read and very informative! Thanks Snipehunter!
"Different denotes neither bad nor good, but it certainly means not the same."
-Just a lowly beekeeper