Posted By IndraAllian at 3:04 PM - Sat Jul 13 2019
Wow! This is a really interesting topic.
First: I'd like to say that ALL punishments should be IC never OOC. That said there can of course be IC punishments that have OOC consequences (loosing a spirit for example IE being executed) but that cant be avoided I think but still the principle is important.
Then there's the court. It makes up for some very interesting roleplay
And the punishments. Its very easy to apply modern values to a game that is supposed to take place many hundred years ago. The term PK didn't even exist 50 years ago let alone 500. So if one look into medieval history there is no lack of more or less scary ways to punish criminals witch all could be Roleplayed and acted out IC. So no need for a prison there are much more interesting punishments that also would inspire lively roleplay. The Pillory is just an example.
I'm quite sure, that killers/murderers existed 500 years ago and were usually punished with death or long prison if caught. Why should our characters handle this any different ingame? From the PoV of our characters, a PK is simply a murderer, nothing else. That our characters in contrast to us have the ability to survive death is just a mechanic to make the game less annoying and shouldnt change anything in regards to penalties imo. I'd prefer to look at the game as if death meant the end (CDG in this case), because there always (besides maybe on battlefields) is the choice to just not kill, in contrast to RL, where kills can accidently happen. If someone kills someone in CoE, he always had the intention to do it. Therefore, I see no reason to go low with punisments for it.
And as those punishments can simply be set in laws, there is no need to drag anyone to open seas for permadeath. Simply set a law that states "anyone found guilty of murder will face 30 years of spiritloss" (or an appropriate time in prison, forced labor or whatever). Together with fame multipliers, this will mean permadeath for anyone that is not completely unknown. If being caught and having to face permadeath, I guess many would prefer to work in forced labor for a month or two. At least, you'd gain skills that way instead of losing everything. There needs to be a strong deterrent for killing, otherwise this great game will become a gankfest.