COMMUNITY - FORUMS - GENERAL DISCUSSION
Perfect example of griefing

Since this debate has been going on for a while, here I present you with a perfect example of "griefing". IMPORTANT: Yes you can fix that (particular example) by making npcs react hostile the third time you do it. But it is incredibly hard to "find" exploits in a game that isn't even released, so we just say that this will be in the game like this. Because there WILL be "loopholes" in the game that players will abuse to grief. Caspian & Co are no gods. They will not create a perfect simulation and human-like A.I.

The main factors, that apply here are: -takes 0 effort (its not like you have planned a boycott over two years and if you get caught it is punishable) -its not against any ingame or out of game rules (what? lifting your fists is now forbidden while you are close to someone? Yes you can make that law, but after a few months you will have 100 different laws all punishing something super basic, because you can use it to grief) -the only reason to do this is to harm someone, just because you can. You aren't a rival blacksmith who tries to take him down... You are just a nobody out to do harm

CoE is no revolution of human behavior. People WILL find ways to abuse the system, without it beeing considered as "bugusing/exploiting". Lets say that you can initiate a duel with someone, just by drawing weapon/fists, which stops the crafting of someone.

Now you go to an npc, wait a bit while he is crafting a swrod, draw your fist, put them away and his progress is lost. THIS is griefing. It is allowed that you initiate a duel by drawing your weapon. It is wanted, that the progress is lost (or that you have to reheat it every time or something) when you stop it mid action. It is wanted that npcs react to threats.

Here we have a perfect exploit. Depending on how long crafting/heating takes, this can be of minor annoyance up to a total collapse of that persons buisness. And how and for what crime do you want to punish the player? He can do that all day. Its not against any known laws, its no exploit because he doesn't gain anything and and and. Its just abusing the engine to cause harm for your own fun.


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10/15/2018 6:32:14 AM #46

In order to duel someone, you'll click on a menu item. That's not greifing when you are doing that same thing to an NPC. They will interrupt their crafting process just like anyone would need to to protect themselves if they think they are threatening.

In other words baiting is a valid strategy. People that are crafting in a disturbance free area will be within guild/workshop walls with set up permissions. People that are crafting on the edge and able to be seen crafting, those people are to the whim of those that would want to disturb them.

Is asking the craftsmen for something that is on display to buy an issue? There is a reason why people are out in the open so they can sell their wares. These people interrupted and not able to land a sale. Is that also trolling or a problem? No? Alright, so where do we draw this line.

That is the permission system that land owners and shop owners are able to develop within the game. You can craft where you aren't able to be disturbed. People that don't have a reason.

10/15/2018 7:23:31 PM #47

Posted By Wolfguarde at 12:25 PM - Sat Oct 13 2018

Posted By Poldano at 06:07 AM - Sat Oct 13 2018

Of course, a weaver or tailor probably would not have a potentially lethal startle reaction. I guess that's not entirely fair.

Scissors.

:P

I stand corrected. Thank you.

:D


10/15/2018 7:31:39 PM #48

There are several other possible ways to obviate (i.e. make irrelevant) the OP's example. For one, work areas may be considered private space, and therefore not accessible to the general public without permission. I'm not sure how carefully and precisely the distinction between public and private space will be defined, but it is possible that crafting areas will be considered private by default. Anyone entering them might be subject to trespass laws.

The scenario that the OP described might be possible, but it might also be made illegal by player law. All the more reason for strong settlement government, settlement walls, and the ability to prevent unwanted individuals from legally entering settlements. Specific serious crimes need not be required to designate a character persona non grata. Being a general nuisance could be sufficient, depending on player laws.


10/15/2018 7:33:12 PM #49

I find it rare that any game would have the NPC citizen react to a drawn sword or raised fist, they normally react if you attack. Guards on the otherhand might not take kindly to the sword being drawn as it's their job to be combat ready not someone crafting at a table.


10/16/2018 1:52:11 AM #50

Posted By Viktoriusiii at 9:05 PM - Thu Oct 11 2018

And everyone else: ITS NOT ABOUT THAT ONE EXAMPLE! THERE WILL BE HUNDRETS OF WAYS! And if you try and make a law about every minute way of griefing, you will have laws that make you unable to breathe at the end.

If it is not about that one example, don't make the topic as the "perfect example"....... isn't that common sense?

Regarding the idea of the problems of how to solve different form of grieving, there is no clear answer until the legal system is fleshed out. Though flexibility is the key in the system, and some form of grieving can't be eliminated.

The game relies on players themselves to monitor each other. Just like in real life. And even in real life has the most flexible issues, we still got spams, crimes and bullies, which if transferred to virtual world can become grieving. So, don't expect a "PERFECT" solution.


Never argue with an idiot, cuz he will drag you down to his level and beat you with experience.

Vice mayor of Lux Verloren

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