Posted By Viktoriusiii at 5:55 PM - Mon Oct 15 2018
Posted By Poldano at 9:50 PM - Mon Oct 15 2018
I think most of us know what you mean, ViktoriusIII. To some extent, most of us are tired of talking about it. Even so, it's good of you to bring up the issue, especially with a detailed kind of griefing that might not have been described before. Remember it so that you can test it either in a formal test period or early in the actual game.
Thanks. Will do. If this has been established (although not enough if I look at some answers :D) I'm totally fine with it :D
Posted By Marovec at 9:55 PM - Mon Oct 15 2018
Posted By Viktoriusiii at 2:51 PM - Mon Oct 15 2018
Posted By Kyre at 8:03 PM - Mon Oct 15 2018
... unintended use of game mechanics is definitely bannable,
THIS is the whole point i was trying to argue.
NO unintended use of something is NOT bannable.
If an npc is selling something for a better price then he is buying them, ITS NOT A BANNABLE OFFENSE. Its SBS' responsibility that those kind of things wont happen.
If I use a duplicationbug sure. That is not as intended.
But buying and selling from traders is. Its not my fault the A.I. is faulty.
You know what I mean?
I think this is a perfect example of "spirit of the law" vs "letter of the law".
If a developer mislabels an item on a vendor, and a whole crap-ton of people notice it, take advantage of it, make insane amounts of money, ruin the economy, and break the game...but they didn't "technically" exploit/cheat, is that ok?
I think most reasonable people would say "no, that is not ok." It's why, when that happens in MMO's, egregious violators are typically banned, suspended with the gains removed at the least.
"It's not my fault the AI is faulty" is flawed "logic" similar to saying, "It's not my fault they left their keys in the car". You know what you are doing is wrong (or you should if you are being honest with yourself, that is).
Regardless, there will always be people like you, who take advantage of every mistake or loophole the developer overlooks, typically ruining things for others.
"people like me"
thanks for assuming I'm the one wanting to do it, when I got bashed multiple times for trying to raise awareness to the issue. No I don't abuse systems. Only if it becomes a necessity to keep up with other players.
the problem YOU don't seem to get is, that its a scale, not a black and white issue.
on the complete left is purposefully abusing a bug (like multiplication) that was not intended in any way to be a feature and cannot be rationalized, while on the other hand we have completely only ever doing what everyone else does, not trying to find the best way of doing so.
And everything else is in the middle. (talking about standart mmos right now. obviously)
And if I find a dungeon that gives me nearly 2x xp then all the others? Is that abusing the system? I'm twice as fast as everyone else now.
Is crafting an item that is worth 20x of what I had to pay for the ingredients abuse?
Is going on the market and buying every healingpotion and selling them for WAY higher prices abuse?
And yes yes you probably have clear answers to all of them. But ask 10 different players and you'll get 10 different answers.
So they can't simply say "okay we'll ban you if you do that dungeon over and over! but if you sell items to npcs that are 100x of what it should be thats fine. "
This is why no MMO punishes system abuse. Only ever bugabuse.
Things that are not intended to work in the way the player does it (like duplication). But if THEY screwed up the balancing of prices/rewards and so on, it is not the players fault if he does it.
It is not a scale. You are either using an exploit, or you are not.
The number of people that do something that is wrong, doesn't excuse how wrong the thing is.
OBVIOUSLY not every exploit is created equal.
If it is a mostly harmless one, or if you only use it a couple times, SBS will likely let you off easy, or assume that you did it by accident. Little to no punishment would be given.
If the exploit is more serious, or you use an otherwise harmless one so many times that it is obvious you are simply farming it, you will likely get a more serious punishment. Perhaps a temporary ban would fit here.
If an exploit is large enough, or farmed enough, to affect the game at large in a significant way, you are not going to get away with that. That would be a permanent ban.
Your examples are still terrible, btw.
Selling an item to an NPC that is "100x what it should be":
I'm going to assume you mean selling shoddy items for large sums of money.
Even if the NPC is incapable of recognizing that it is getting a terrible deal, this wouldn't exactly be a farmable exploit. The NPC would not have infinite money to waste buying your backpack trash, and it definitely won't buy more of something that it currently needs.
Buying all the health potions on the market and reselling them at much higher prices:
There is no mechanism being exploited in this example. It's simply playing the market.This would be very hard to do, and probably would not last for very long at all. The people who sold the items to you are just going to stop selling to you, make more of the items, and sell the new items at normal prices again.
It is very hard to take you seriously when all of your examples are so obviously not applicable, even to what little we know about this game so far.