Inflation in Games
Inflation is "the rate at which the general level of prices for goods and services is rising and, consequently, the purchasing power of currency is falling."
Inflation affects anything that can be bought or sold. It affects volatile markets the most. An mmo developer can enact various measures to slow inflation, but due to its nature, an MMO existing in the state they do today, will experience inflation in one way or another. Some faster than others.
In Chronicles of Elyria, the world is composed of a finite amount of resources. They will not inflate over time. However, we will still experience inflation due to discovery of resources. We will then need to gather the resources and refine them, but we will experience a level of inflation due to increases in the supply of certain goods.
Hyperinflation in CoE
Inflation is usually a slow, steady process, but sometimes periods of unusually high inflation occur. This is called “hyperinflation”. This is usually the result of a massive influx of supply. For example, if we were using gold doubloons as currency, and someone minted hundreds of thousands of gold doubloons, the value of a doubloon would crash. This would cause a period during which, gold doubloons lose a large percentage of their value.
Hyperinflation may occur naturally in the economy. For example, if several duchies in a kingdom decided to start massive stone quarrying efforts and poured all their research into mining tech for gathering stone, they may end up with an extremely large surplus of stone. This would cause the price of stone to plummet. Thus temporarily causing hyperinflation of stone and decreasing its value.
Player Driven Economy
Typically in an MMO the developers’ choices increase or decrease the speed of inflation, but a player’s choices generally cannot. In Chronicles of Elyria, while the developers do have a great deal of power over the economy, they don’t directly control the NPCs actions, so in reality, the actions of the player base as a whole will shape the direction in which the economy goes. The NPCs will react to our actions, so we can cause them to do certain things in the economy as a result of what we do. In that way, we affect the ways in which our economy changes.
The question is: “How can players respond to inflation, in order to best protect themselves?”
The answer parallels the real world…
“By moving their wealth into the items of the highest value and lowest volatility.”
Criteria for Currency
In the real world, civilizations had four criteria that helped them choose a currency:
Malleability (ease of distributing and dividing)
Lack of danger to possessor (no acidic or radioactive compounds)
Longevity (it can’t rust or corrode when encountering common elements)
Rarity (rare enough to be valuable, but common enough to allow widespread use)
Ancient civilizations settled upon one primary element as a currency: Gold.
It could be melted and divided easily
It was innocuous, posing no risk to owners
It wasn’t easily corroded and could survive contact with common elements
It was relatively rare, but found in many places
In video games, these criteria can be applied, but in a different fashion. The criteria affect us differently in a digital world.
Ease of division and distribution is still a factor in Chronicles of Elyria. We have to carry currency with us to use it. We can mitigate problems through banking services though.
Dangerous materials less so, but there are still materials to be avoided.
Longevity may be a factor as well. Depending on the level of detail implemented, this may or may not be very important to us.
Rarity will definitely be a factor. We need something recognized as valuable, but also available in some capacity in the areas in which we reside.
Safeguarding Our Money
If we apply those criteria and look for a resource with low price volatility, we can use it as a “currency” to safeguard (to some extent) ourselves from inflation. The right “currency” to safeguard value over time, may change significantly as the market changes and new resources are found.
If we can find good long-term stores of value, it allows people to stash away funds to be used later, without worrying about changes in the value of the currency or materials being stored.
What are your thoughts about inflation and how it might affect us? Do you have any ideas for maximizing the efficiency of currencies and minimizing losses?
By the way, if you are interested in discussing Elyrian economics, game mechanics, or just hanging out, come visit us at the Duchy of Vitalis discord server.