9 March

State of Elyria: The Calm Before the Storm

By Caspian

Dear Elyrians,

Over the last five months here at the studio, the game and teams have been undergoing a near constant transformation. From the shape and features of Elyria across the different servers to the features and mechanics of the game - even the very offices we work in - everything has been changing at break-neck speeds.

Back in October of 2018, what seems like just a month ago to those of us here at the studio, we declared the beginning of Release 0.5.0. And then, just a month after that, many of us were neck-deep in Map Voting, then Server Selection, then the Lost Vault event, and then finally our winter vacation.

Meanwhile, the rest of the team began moving forward with integrating gameplay features into our new client, as well as re-writing the UI system, which were together the focus of Release 0.5.0. As a reminder, our goal for the completion of Release 0.5.0 is to have a complete, playable game, composed of all the many features we've worked on over the last 18 months or so. We knew it was going to take a lot of work, and so the studio entered a bit of a heads-down, focused mindset.

No longer content to just tell you about what we're working on, the team was committed to showing you.


Wetlands in the Prelyria Client

All of these changes together have created an energy and electricity about the office that is thrilling. There's a sort of anticipation, if you will, as we work to complete Release 0.5.0 and deliver Domain & Settlement Selection. Two things which will no doubt be a major focus of 2019, both for us as well as for all of you. And while there's been a lull in our messaging and communication, this is no sign of slowdowns or delays. Quite the opposite. What must have felt like a deafening silence by us over the last few months was just the quiet before the storm. And the storm is about to break...

Studio Growth

Over the last 5 months of Release 0.5.0, the feeling in the studio has transitioned from one of solemnly marching forward, with what seems like an interminable list of features, to one of energy, inspiration, and the strong sense of achievement.

The team comes in on Mondays excited to be back in the office. We are focused, eager to collaborate, and more productive than ever. At any given point in time the office is either quiet as a mouse, with people silently working on their tasks, or abuzz with team members standing outside of the design office talking about a mechanic that is currently in development. Our "company" has become a "team" and nothing makes me happier than seeing the team excited about the project.

New Office Space

Speaking of offices, last October the team moved out of our old studio and into a new one that is almost twice the size! Rather than just being in a single, big, open-office environment, we're now spread out between two open-office floor plans as well as half a dozen private offices. We've got an extra conference room, a larger kitchen, a larger film studio, a larger motion capture studio with higher ceilings, and we've even got a server room now. No more storing our file servers in the kitchen!


The single, open-office we had before.


The old office with our Soulbound Studios mural.

I'll admit it was bittersweet, however. The old studio was, while not the birthplace of the company, where we spent the majority of its early years. Moving on from one location to the next marked the transition from an infant or newborn company, into a company outgrowing its youth and becoming something more mature and capable. Remembering the NERF fights in the old studio is simultaneously happy and sad. On one hand, I can still remember when Aurora dislodged Strider's retina with a well-placed NERF bullet. On the other hand, every studio has to grow up just a little when they're ready for success.


Our new reception area.


Half of the new office space.


The wall mural in its new home, seen through the office window.

New Hires

Part of the excitement and energy in the studio comes not just from the new digs, but from the new blood in the office. As we carve out huge chunks of gameplay features and world generation and prepare for players to get their hands on the game, it's become necessary for us to once again grow the team. So, over the last month, we've been running candidates through the office to meet the team, show off what we're working on, and grill the candidates in what seems like a never-ending parade of interviews. But seeing the excitement by the candidates has further ignited the passion of the team! And while the process can be a little disruptive at times, it's also resulted in some great new team members.

A few weeks ago we brought Willie, a new animator, into our office. Willie has been working with our Sr. Character Animator on combat animations. We've also just recently hired two new Technical Designers that begin on Monday. A very experienced Sr. Technical Designer named Steven, and an impressive, talented Jr. Technical Designer named Jasmine. We're really excited about having them as part of the team, as that'll make implementation of gameplay mechanics go that much faster.

But those three aren't the only new people we're looking at. I got a chance to look at my internal HR board and, over the last month, I've overseen up to 17 different people going through the interview and hiring process. That includes engineers, designers, animators, environment artists, graphics designers, UI/UX designers, and even a new Director of Marketing.

The sheer number of interviews and hires we're doing right now is a sign of the growth we're looking for in 2019. And that growth means faster development, quicker releases, and more polish on the work we do. In short, the new spark of talent in the office is what's adding to that electric feeling in the air here at the studio.

State of the Game

You've probably heard the saying "insanity is doing the same thing over and over again expecting a different result," and while I can tell you that is not, in fact, the definition of insanity, I can tell you there is still some merit to the idea. For us, it insinuates that if we attempt to build Chronicles of Elyria in the same way as every other MMO, using the same tools and methodologies, we'll likely end up with a game that is very similar to those other MMOs, will take about as long to develop as they did, and will cost just as much. None of that is attractive to us.

So we develop CoE using slightly different paradigms than people may typically be used to. Furthermore, we use every opportunity to innovate, to try something new and different, and to employ best practices which either increase productivity or reduce overhead. This all results in us trying some things that may seem impractical to some, but are ultimately designed to allow us to do more, with less.

If this is the first State of Elyria you've read, or if you're unfamiliar with our software development paradigm, let me quickly catch you up.

Our Method of Success

First, we approach Chronicles of Elyria with the idea of developing "breadth first." That means that once we've demonstrated to ourselves that we know how to do something or are capable of doing something, we often move on to the next thing without making much further progress on the previous thing. That may seem a little backward, but it's designed to get the hardest challenges out of the way as quickly as possible.

As an example, in the earliest days of CoE, we established that we could move around the world and interact with things using our male character model. There wasn't, at the time, a need to develop our female model as it didn't provide any additional validation for that use case. So for the longest time, we didn't have a female model.

This type of approach has continued in all areas of development. For example, we established that we could create our own architecture and build our own structures. We did this with the Neran style of architecture as it was the architectural style with the most available source material. We didn't need to focus on any other architecture at the time, as it didn't provide any additional validation. But just like with the female model, we're now going back and working on some of the additional architectures and buildings.

Another thing I wanted to comment on is our philosophy on iterating when it costs the least and provides the least amount of overhead. It's commonly understood in the game industry that it's cheaper to modify a concept piece than it is a 3D model, and it's cheaper to manipulate a model before it's been weighted and animated than after. We apply this same principle to all areas of development, not just content.

As a result, we architect our game such that the client and server can be iterated on independently of one another, and we even go so far as to develop multiple clients that allow us to iterate as quickly as possible during each stage of development. But just like a concept is ultimately used as reference for a model, and a model is needed before you can animate anything, our different clients either become part of the final game, or provide a frame of reference in which we can build our final client upon.

The development of an early test client is a core part of our different development stages and is pivotal to our strategy of iterating quickly. And in case you're unfamiliar with the typical development road-map, here is ours.

  • Pre-Alpha
  • Alpha 1
  • Alpha 2
  • Beta 1
  • Beta 2

It's important to note that because of our different approach to game development as well as our procedural and systems driven approach to both gameplay and world building, it's not always easy to show visible forward progress. Sometimes we're focusing heavily on the server, which doesn't show well. Sometimes we're working on stuff that can be visually represented, but we've stopped just far enough into development to validate a mechanic, but not so far as to make it visually appealing to the players. As a result, there are often periods where there is more progress than we can reasonably share without expecting people to look at it and go, "You're not as far along as we thought." In truth, we're probably further; it just isn't obvious due to our development methodologies.

So where are we in development right now? Let's talk about it.

Current State

Chronicles of Elyria is currently in the Pre-Alpha phase of development, which both describes a deliverable as well as the type of work we're doing. As a deliverable, the Pre-Alpha phase for us means delivering a client and server that allows our Alpha 1 backers to get in and play a subset of the Alpha 1 features in a fully playable game. As a descriptor for the type of work we're doing, it means we're focused on getting a functional client and server, as well integrating a lot of the game mechanics we've worked on in various prototypes previously. In specific, the Pre-Alpha includes the following feature areas:

  • Access Restriction
  • Artificial Intelligence
  • Character Creation
  • Combat
  • Contracts
  • Crafting
  • Dynamic Environments
  • Equipment & Inventory
  • Identities
  • Knowledge & Gossip
  • Lifecycle
  • Locomotion & Physics
  • NPC Interaction
  • Procedural Story Engine
  • Reputation & Fame
  • Skills
  • Survival Mechanics
  • World Interaction

Now, most of the server work was done back in 2017 and 2018, so the vast majority of work being done right now is on integration and iteration of the above gameplay mechanics into our client, as well as work on our new user interface. Since October of last year, we've been iterating on all of the above mechanics in one way or another, and progress is coming along at a speed and quality that makes me indescribably happy, because I am finally seeing my vision of Elyria being forged into our shared reality.

Early Access Updates

Beginning in January of this year with a Pre-Alpha release quickly approaching, we decided to start sharing screenshots, gameplay videos and animations, and some proposed updates to the various systems with our Early Access community. Being able to share rough, in-progress animations and videos of new gameplay has given us the opportunity to get feedback from a smaller, controlled group without having to worry about showing something that isn't a final representation of the game to too broad of an audience.

So every two weeks, in sync with the end of the previous sprint and the beginning of a new one, we create a forum post in the Early Access forum containing, sometimes, a dozen or more screenshots and gameplay videos for the people there to provide feedback on. So far, the mechanics we've shared have been everything from character creation and combat (melee and archery) to dynamic environments, equipment and inventory, survival mechanics, and world interaction. While I don't want to get in the habit of sharing NDA assets. I know people have been eagerly awaiting some indication of how progress is going. So here are a few images and animations we've shared with our Early Access folks.

As a reminder, our "Prelyria" client is a low-poly, low-fidelity client designed to allow us to iterate on mechanics quickly, while spending a fraction of the time on visual assets. So as you look at the images below, it's important to remember that these are not in the final art style of Chronicles of Elyria but are instead designed to be a visual approximation of CoE while still having all the same gameplay mechanics. If you think these images look good, you'll be amazed at the final client.



What's next? (AI, NPC Interaction)

With all that said, we're about three-fifths of the way done with the features we have planned for the Pre-Alpha. The other two-fifths will focus mainly on artificial intelligence, NPC interactions, and the procedural story engine. That's right. The time for us to really dig into the procedural story engine has finally arrived! And nobody is more excited than me. (Edit from Vye: Except maybe for me!) We've just begun the NPC interaction work and have started on some animations in our testing levels.

In the following videos, the greeting and the dismissal of the NPCs are based on the reputation the player has with the NPC.


The barkeep really likes you.


Either your reputation precedes you, or you smell funny.

With about 40% of the feature work remaining in Release 0.5.0, we've still got another couple months to finish up release 0.5.0. While I don't have an exact date I can provide, it will likely take until this summer to finish up. But stay tuned! We've got a very big announcement for the community coming up in the next couple months, as the Pre-Alpha may not be the first opportunity for players to jump into the world of Elyria!

The Road to Domain & Settlement Selection

Soulbound Studios is really divided up into two teams. There's the game team, and the Community & Outreach team. But it's not at all uncommon for key members of the game team to occasionally go on loan to the C&O team. In particular, Raevantiel, Vye, Snipehunter, Heat, and myself occasionally must switch our attention away from the game in order to help out with a promotion, an event, or something similar. This was especially true with Map Voting, and we knew it would also be the case with Domain & Settlement Selection.

With so much happening in the way of the Pre-Alpha, I've been hesitant to pull those resources off of the game and onto something else. But the community has waited long enough so I recently allocated those resources back to the C&O team. We are all-in on the next leg of our epic, world-building journey: getting from the high-level maps generated for Server Map Voting to the more detailed level needed for Domain & Settlement Selection, as well as the web interface players will use to actually select their settlements and domains!

With D&SS coming up there are a few things that need to happen. These, and other related website features, will be gradually rolled out over the next month.

Influence Awards

As people may or may not know, we reward people periodically for the things they do that contribute to the success of Chronicles of Elyria. Sure, spending money in our store helps keep development funded, but that's not the only way people help us to succeed. So we award people with Influence to thank them for their service to the community. And it's time for a final round of rewards before D&SS!

In the coming weeks we'll once again reward people with Influence and Store Credit for the following:

  • Appropriately submitting unique bugs
  • Contributing fan art, fiction, or other media
  • Providing accepted course-changing design input
  • Making positive contributions to forum threads
  • Wiki contributions
  • Becoming an SME
  • Translating CoE content for us and adding subtitles to our YouTube videos

We'll let you know when the awards have been applied. And with D&SS coming up we know people are looking for other ways to increase their influence, so we'll have one more promotion before D&SS begins. It will be your final opportunity to raise your influence before Domain & Settlement Selection begins!

Title Transfers

In addition to the Influence Awards, we know there are people out there who purchased a package previously that included a title they didn't necessarily want. So we're rolling out two new methods in which people can abandon their titles to different outcomes. The first is title transfers. This is being worked on now and should be available next week. Once it hits the website, people will be able to go into their inventory, re-bundle a title (along with all the stuff that goes along with the title), and then send it to someone who is the same backing level as them or lower. This is to encourage people redistributing the titles to people who need them, and not transferring them up to people who do not.

Title Trade-ins

The other method to get rid of your title is to exchange it for EP. Similar to title transfers, members who have titles in their inventory will be able to bundle them up, and then either exchange the bundle for EP, or exchange it for a combination of EP and the next lower title. So if you have a count title in your inventory, you'll be able to either exchange it all for EP, or get back EP and a mayor title if you're simply looking to reduce your responsibility.

Domain & Settlement Selection

If you didn't skip everything before this in order to get to this part of the blog, I commend you. For those that did, here is the info you've been waiting for: Domain & Settlement begins the first part of April.

We're being intentionally vague at this point as development on D&SS continues and the work isn't complete yet. So this gives us some flexibility as to when it'll be ready for launch. Once we get to the beginning of April we'll provide the official launch date for Domain & Settlement Selection.

Domain & Settlement Selection for the Masses

I know Domain & Settlement Selection seems like something that's only for people who purchased the Aristocracy or Nobility Packages previously. But that's not the case! We believe that having a world, and especially titles, predominantly filled with players at launch is optimal for a few reasons.

  • It makes the world feel lived in, with pre-existing stories and narratives
  • It means there are more communities being built between now and launch day
  • It removes the launch-day feeling of a land-rush, which isn't an intended mechanic or feeling in the game.

So for the above reasons, we'll be launching a new event after Domain & Settlement Selection ends which will begin as part of our third Kickstarterversary. This event will predominantly be for people who do not have a domain or settlement by the end of D&SS. Through this event, players who have a Bloodline Package or higher will have an opportunity to purchase an unclaimed settlement or domain directly from the Domain & Settlement Map at a discounted price. Note that these titles do not include EP or any of the other benefits of the traditional packages, but does include the title.

And in a crazy effort to add a bit of game theory to the Dance of Dynasties, these settlements and domains which exist after D&SS ends will receive progressively higher and higher discounts! So the question will become, do you snag that available domain or settlement in an effort to take advantage of the event, or do you hold out longer in hopes of getting a better deal but risk losing the domain or settlement you've been eyeing to someone else?!

Upcoming Public Q&A

As a final bit of information in this State of Elyria, we at the studio have been doing monthly live streams with our Exclusive Access backers, per their package benefits, but with Map Voting, The Lost Vault, the winter holiday, and our heads-down, focused effort at bringing the Pre-Alpha to our players, we overlooked the fact that we hadn't done a public livestream in... uh. A while.

So, we'll be doing an open, public, livestream again on Wed., March 27th at 1pm PST. Set an alarm. With it being so long since our last one, and with so much happening with Chronicles of Elyria and Domain & Settlement Selection, this'll be one you won't want to miss!

Conclusion

This year, 2019, is an exciting year for us. Each day the energy in the studio grows and our ability to contain the excitement diminishes. From now until the completion of Release 0.5.0, we've got Title Transfers and Trade-ins as well as Influence Awards and Domain & Settlement Selection. Around the time of Release 0.5.0 we'll have other new community engagement events such as personas, a recruitment fair, and the Sedecim. But none of that will prepare you for what comes right after Release 0.5.0. The winds of favor are beginning to blow in our direction, the tides are rising, and there's an electricity that's not yet visible but is just beginning to raise the hairs on the back of your neck.


Over the next few months we will be engaging more and more with the community as we quickly build up momentum and unleash the tempest. While things have been quiet up until now, they will not be that way for much longer. Last year people told us we weren't strong enough to withstand the storm. This year, we are the storm.

Pledged to the continued development of the Soulborn Engine and the Chronicles of Elyria, - Caspian

Discuss

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Symbology - 2 weeks ago

It would be so cool if you guys put a SOULBOUND actual stone in front of your office with Blue LED's that light up at night. :) So excited for you guys and the game. You guys are following my dream of creating your own studio! Based on the progress reports so far you guys are getting really close! So excited!

Oultrepreu - 3 weeks ago

I honestly didn't think the bloodline package even got a chance to select land. Question though, if one of our friends is a baron and selects land, can the bloodline tier select the same land to be a part of their town?

Labbe - 3 weeks ago
@Oultrepreu:

Posted By Oultrepreu at 9:45 PM - Sun Mar 31 2019

I honestly didn't think the bloodline package even got a chance to select land. Question though, if one of our friends is a baron and selects land, can the bloodline tier select the same land to be a part of their town?

Bloodline package holders dont get to pick land during domain and settlement selection, but they get the chance to purchase land with ep during Exposition, and yes you can make it be in your friends barony. :D

Elrod - 1 month ago

Thank you for your continued commitment to building a quality unique game that is sure to carve out its own niche! If you all start a subscriber program with benefits like Star Citizen, I would gladly support you!

Sagan - 1 month ago
@Elrod:

Posted By Elrod at 01:20 AM - Sat Mar 23 2019

If you all start a subscriber program with benefits ... I would gladly support you!

A cool idea IMO. Just hope it doesn't have much in game benefits, if any.

Cheshyre - 1 month ago

As much as I would like to see some gameplay footage I have high hopes for this game. Hope you guys dont rush yourselves to much but would love to see some gameplay footage of what its like to interact with the world.

Alserian - 1 month ago

Thanks for the information. I am new and just pledged. Looking forward to D&SS. Please keep this game strong! To many MMO's lately have been disappointing, I am excited at the new approach you are taking and look forward to supporting the game.

And HI everyone!

Zsiledifyshk - 1 month ago
@Alserian:

waves

FASHION - 1 month ago

Boards up windows for the upcoming storm

Aeryn Suun - 1 month ago

April less than 2 weeks away, on the fence waiting to see.

AceSilverFanng - 1 month ago

Nice! This is the information we've been missing. It's just a relief to hear that the pre-alpha is three-fifths finished let alone that D&SS is starting next month. Thanks so much for your hard work everyone. You are truly an inspiration to fledgling game designers like myself.

Stay strong and soldier on, my friends! :)

Harmonic Distortion - 1 month ago

I cant wait to see the swimming and idol animation. I think it'll be cool for random animations like slapping a mosquito off there necks or something like that.

HoDo - 1 month ago

I want to be that pig :D

Thalrin - 1 month ago

Great content!! This is an update I’ve been dying to hear! For all those saying they don’t like the images, he flat out states that those are NOT final images. Everyone should be happy for this information!

Sarmat - 1 month ago

Caspian should write such interesting posts every three months.

The wait will be much easier for us then :)

Duka - 1 month ago

Just to clarify. The pictures we see is without detailed rendering ? This will not be in game right ? I mean its a good basic teaser ? But as an endgame graphic it would belong in yr 2000 or indie games.

Taymuraz - 1 month ago
@Duka:

Posted By Duka at 9:42 PM - Tue Mar 12 2019

Just to clarify. The pictures we see is without detailed rendering ? This will not be in game right ? I mean its a good basic teaser ? But as an endgame graphic it would belong in yr 2000 or indie games.

From the article

As a reminder, our "Prelyria" client is a low-poly, low-fidelity client designed to allow us to iterate on mechanics quickly, while spending a fraction of the time on visual assets. So as you look at the images below, it's important to remember that these are not in the final art style of Chronicles of Elyria but are instead designed to be a visual approximation of CoE while still having all the same gameplay mechanics. If you think these images look good, you'll be amazed at the final client.

Bode - 1 month ago

Not a fan of these images.. look too cartoony.. what happen to the art style from the early days that actually looked real.. with the guy walking with the cloak & the parkour run & the walk through Titan steppe? This looks like a free game for the iphone.. not tryin to be a dick but let’s go back to the more realistic

I just received new information so I redact my comment.. since it appears that it will not be the final version Art.. THANK GOD

HajimeSaikou - 1 month ago
@Bode:

Posted By Bode at 08:51 AM - Tue Mar 12 2019

Not a fan of these images.. look too cartoony.. what happen to the art style from the early days that actually looked real.. with the guy walking with the cloak & the parkour run & the walk through Titan steppe? This looks like a free game for the iphone.. not tryin to be a dick but let’s go back to the more realistic

Posted By Caspian at

As a reminder, our "Prelyria" client is a low-poly, low-fidelity client designed to allow us to iterate on mechanics quickly, while spending a fraction of the time on visual assets. So as you look at the images below, it's important to remember that these are not in the final art style of Chronicles of Elyria but are instead designed to be a visual approximation of CoE while still having all the same gameplay mechanics. If you think these images look good, you'll be amazed at the final client.

A little reading goes a long way!

VioletWinterlynn - 1 month ago
@Bode:

Posted By Bode at 6:51 PM - Mon Mar 11 2019

Not a fan of these images.. look too cartoony.. what happen to the art style from the early days that actually looked real.. with the guy walking with the cloak & the parkour run & the walk through Titan steppe? This looks like a free game for the iphone.. not tryin to be a dick but let’s go back to the more realistic

If you would read the message posted by the dev just above yours ~ You'd know. Its Prelyria -- Pre-Alpha, not the finished.

Calidor - 1 month ago

Maybe I am strange, but I kind of prefer the Pre-Elyria art style.

ilakyd - 1 month ago
@Calidor:

Posted By Calidor at 7:40 PM - Mon Mar 11 2019

Maybe I am strange, but I kind of prefer the Pre-Elyria art style.

Maybe they will offer this client or a modified version of it. I'm guessing it might help people with weaker hardware play more fluidly.

Taymuraz - 1 month ago
@ilakyd:

Posted By ilakyd at 2:22 PM - Tue Mar 12 2019

Posted By Calidor at 7:40 PM - Mon Mar 11 2019

Maybe I am strange, but I kind of prefer the Pre-Elyria art style.

Maybe they will offer this client or a modified version of it. I'm guessing it might help people with weaker hardware play more fluidly.

Have it as a graphics setting?

mikeyb - 1 month ago

Would probably be beneficial for sbs to sell 100% of titles, even if it was stupidly low like 20$ for a barony or town, because they get 20$ and don’t have to program AI who holds that rank of title, at least not for launch. And if you think it would only be a thing for 6 months then do you want them to spend time programming a short term AI? Before someone responds saying how easy it could be it takes time. Time=$. Would you rather make $ or spend it?

Gunnlang - 1 month ago
@mikeyb:

Posted By mikeyb at 10:45 AM - Tue Mar 12 2019

Would probably be beneficial for sbs to sell 100% of titles, even if it was stupidly low like 20$ for a barony or town, because they get 20$ and don’t have to program AI who holds that rank of title, at least not for launch. And if you think it would only be a thing for 6 months then do you want them to spend time programming a short term AI? Before someone responds saying how easy it could be it takes time. Time=$. Would you rather make $ or spend it?

Even if I believe count+ NPCs would be taken out pretty early. I really can't see one server, being completely player titles. There is just too many towns. While not everyone even wants to hold some title. For some, it has nothing to do with the price. They simply aren't interesting.

Either way, SBS still has to program AI running domains. You do know there is a chance someone in power, could get overthrown by the NPC themselves. If there is no programming behind them. Well that be a tad game breaking.

I would rather they make the AI as good as they can. Over just not bothering and this game turn into every other type of pvp open world deathmatch. Having so many NPCs, with hopefully decent programming, is what separates this game from the rest.

Estela_Wayfinder - 1 month ago

Its good. I love the transparency, however I cant help but notice the visual downgrade. It isnt game breaking or too much of a turn off for me, but I know for some it will be.

Snipehunter - 1 month ago
@Estela_Wayfinder:

Posted By Estela_Wayfinder at 3:20 PM - Mon Mar 11 2019

Its good. I love the transparency, however I cant help but notice the visual downgrade. It isnt game breaking or too much of a turn off for me, but I know for some it will be.

Oh yeah, Caspian didn't mentioned it here because we'd talked about it in previous blogs, but just as Labbe was saying; the pre-alpha client ("PrElyria" as its called) uses a lower-fidelity art style on purpose, so that we don't waste a lot of time focusing on art production before the related mechanics are actually nailed down. The full CoE client is still the same level of visual fidelity we've shown in the past; we're just showing what we're explicitly working on now, which is all done in the PrElyria client.

Hope that helps! :)

Bode - 1 month ago
@Snipehunter:

Thank god.. I just left a comment that was super not in favor of how this looks..

Labbe - 1 month ago
@Estela_Wayfinder:

Posted By Estela_Wayfinder at 3:20 PM - Mon Mar 11 2019

Its good. I love the transparency, however I cant help but notice the visual downgrade. It isnt game breaking or too much of a turn off for me, but I know for some it will be.

Just to help clarify, the pics shown in this post are all of the Prelyria client which uses low poly art specifically to help them churn out working assets quickly so they can get to testing.

Later the assets can be used to be converted to better hi poly versions, but for now they use the "cartoonish" ones.

TheCoz - 1 month ago

Dope

Pendulum - 1 month ago

This was so good. The NPC demo was my favourite part.

Orisoll - 1 month ago

I really like the bow & arrow and pig animations, they seem very smooth and passably natural. The barkeep bits were great too, although I have to wonder how he decides who to react to if more than one person comes in at a time. Maybe whoever he feels the strongest about?

Gnox - 1 month ago
@Orisoll:

Posted By Orisoll at 02:54 AM - Mon Mar 11 2019

The barkeep bits were great too, although I have to wonder how he decides who to react to if more than one person comes in at a time. Maybe whoever he feels the strongest about?

Interesting thought. I guess it's possible that the animation will be client-side so maybe only you see it and other players see a different animation depending on their reputation.

Though I have to admit the idea that you'd have to wait if a royal enters the tavern because the innkeeper ignores everyone else would be funny :)

arki - 1 month ago
@Gnox:

Posted By Gnox at 3:40 PM - Wed Mar 13 2019

Posted By Orisoll at 02:54 AM - Mon Mar 11 2019

The barkeep bits were great too, although I have to wonder how he decides who to react to if more than one person comes in at a time. Maybe whoever he feels the strongest about?

Interesting thought. I guess it's possible that the animation will be client-side so maybe only you see it and other players see a different animation depending on their reputation.

Though I have to admit the idea that you'd have to wait if a royal enters the tavern because the innkeeper ignores everyone else would be funny :)

I really hope they don't make it per player, this kind of "instancing" is killing immersion in todays MMOS imo.

When I see something funny or awesome in the game world, I don't want it catered to me - I want to be able to point at it and have a laugh with the others around me. Nothing breaks immersion like someone saying "I can't see him, im probably on another stage in the quest...".

I'm pretty confident that CoE will be on my side in this matter though :) Having the NPC react to the strongest emotion sounds like a much better way of solving it btw.

Snipehunter - 1 month ago
@arki:

Posted By arki at 11:57 AM - Wed Mar 13 2019 >

I'm pretty confident that CoE will be on my side in this matter though :) Having the NPC react to the strongest emotion sounds like a much better way of solving it btw.

I mean, if you were a dev looking to make sure you could do cool things in your world, you'd save the client-side only stuff for things like madness, or hallucinations, or ghosts, or something like that... ;)

Vucar - 1 month ago
@Snipehunter:

Posted By Snipehunter at 8:41 PM - Wed Mar 13 2019

Posted By arki at 11:57 AM - Wed Mar 13 2019 >

I'm pretty confident that CoE will be on my side in this matter though :) Having the NPC react to the strongest emotion sounds like a much better way of solving it btw.

I mean, if you were a dev looking to make sure you could do cool things in your world, you'd save the client-side only stuff for things like madness, or hallucinations, or ghosts, or something like that... ;)

Ghosts confirmed.

Put it in the books boys.

zimmah - 1 month ago
@Vucar:

Posted By Vucar at 4:15 PM - Mon Mar 18 2019

Posted By Snipehunter at 8:41 PM - Wed Mar 13 2019

Posted By arki at 11:57 AM - Wed Mar 13 2019 >

I'm pretty confident that CoE will be on my side in this matter though :) Having the NPC react to the strongest emotion sounds like a much better way of solving it btw.

I mean, if you were a dev looking to make sure you could do cool things in your world, you'd save the client-side only stuff for things like madness, or hallucinations, or ghosts, or something like that... ;)

Ghosts confirmed.

Put it in the books boys.

Wasn't there a talent for being a medium or something?

Gnox - 1 month ago
@Snipehunter:

Posted By Snipehunter at 3/14/2019 3:41:35 AM

I mean, if you were a dev looking to make sure you could do cool things in your world, you'd save the client-side only stuff for things like madness, or hallucinations, or ghosts, or something like that... ;)

Nice! Looking forward to finding out my entire story ark has been a hallucination when everyone else states my "burning sword of redemption" I got from the mighty dragon god i hunted down and finally defeted after years is just a rusty dagger!

VTHAPM - 1 month ago
@Gnox:

I wouldn't even be mad if that was a legit story arc. I could see it being memed all over the place like some kind of Leroy Jenkins modern day equivalent XD

Ravenlute - 1 month ago
@Orisoll:

Posted By Orisoll at 6:54 PM - Sun Mar 10 2019

I really like the bow & arrow and pig animations, they seem very smooth and passably natural. The barkeep bits were great too, although I have to wonder how he decides who to react to if more than one person comes in at a time. Maybe whoever he feels the strongest about?

That's a good point. If you get a few people in there trying to interact with him hopefully he doesn't keep trying to restart an animation. It would just make him look like he's spazzing out.

Logain - 1 month ago
@Ravenlute:

Posted By Ravenlute at 05:05 AM - Mon Mar 11 2019

(...)That's a good point(...)

Certainly, I'd love a DJ on that (NPC/OPC interaction in general)!

Posted By Ravenlute at 05:05 AM - Mon Mar 11 2019

(...)If you get a few people in there trying to interact with him hopefully he doesn't keep trying to restart an animation(...)

What I hope for is NPCs using an event queue based on importance and preference, since that would be realistic.

Let's say there's a barkeep NPC called Bartender, which has a semi bad impression of Duke Ravenlute (high tax), likes the regular guest Orisol and dislikes the bad behaving Logain. All three are trying to order a mug of ale. Bartender should only talk to Ravenlute first in a respectful manner (most important person, due to rank, despite the semi bad impression), then address Orisol in a joyful state, and only afterwards (if at all) turn towards Logain. It's not even as tricky programming wise as it sounds, when properly applying Fuzzy logic to sorting an array (granted, depending on how the visual programming for NPC/OPC ends up, but totally realistic in TypeScript)

Rojinn - 1 month ago

This game will be awesome. I look forward to it with high hopes.

Gromschlog - 1 month ago

to those arguing about discounted titles/settlements for bloodline+ soon: The old aristocracy tiers came with a huge amount of EP. The new ones will not have any EP. The old ones came with their early pick order. The new ones can only choose whats left, after everyone else - no matter which tier - has already picked. The old aristocracy tiers had additional bonusses like being able to design items. Thats not included in the new ones. You just cant easily compare the worth of the old titles with the new ones. The new ones are just the title, nothing else. No fundings for defenses, no fundings for an army etc, just the title, anything else has to be owned ingame or paid for seperately in the store without the discount that came with old titles. And not being able to choose early is another obvious downside. Plus, they didn't even tell us any prices. I still hope to see several NPC dukes/counts/majors, but if SbS wants players to get as many titles as possible to run the game, then we should be fine with that. And most players will be OPC anyway for most of the time, so why does it matter? Plus... we've been told that it may be possible to claim titles or at least mayor status in KoE. So where is the difference in getting something discounted after everyone chose versus getting it "for free" while testing game mechanics? Sure, its cheaper than the old versions. But its not the same as the old ones either.

Varhukan - 1 month ago

Happy to hear this. Good work everyone

Oije - 1 month ago

I appreciate the next steps of SB - Gracias

Hoover - 1 month ago

I have been waiting for Elyria since I was in highschool, 3 and a half ago now. I can't even begin to explain my excitement and how proud I am to have supported the game for so long. Thank you Soulbound for providing me with a wonderful experience. No matter where this all ends up, I am perfectly happy knowing that I will forever have the wonderful communities and relationships built by this journey. A wonderful update, I continue to eagerly await Elyria, so that I may partake in the telling of a wonder. Keep up the great work!

Kyleran - 1 month ago
@Hoover:

Posted By Hoover at 11:19 AM - Sun Mar 10 2019

I have been waiting for Elyria since I was in highschool, 3 and a half ago now. I can't even begin to explain my excitement and how proud I am to have supported the game for so long. Thank you Soulbound for providing me with a wonderful experience. No matter where this all ends up, I am perfectly happy knowing that I will forever have the wonderful communities and relationships built by this journey. A wonderful update, I continue to eagerly await Elyria, so that I may partake in the telling of a wonder. Keep up the great work!

You will very likely graduate from university before the game launches, so keep the faith.

Landion - 1 month ago

A step forward if nothing else.

Mooshou - 1 month ago

SOOO EXCITING! Truly one of the most unique games to date!

Maric - 1 month ago

Great update. Looking forward to the Livestream!

SnowFury - 1 month ago

So beautiful, and that's just the Prelyria client. Also I hope you all enjoy your new office space. Looks cozy.

Ossian - 1 month ago

Looking forward to the Q&A. I have a couple of questions about title trade in which I've tried to ask a couple of times but never got a response.

Athorias - 1 month ago

Nice! Keep it up!

mikeyb - 1 month ago

I liked the post and liked what I heard. Progress, growth, approaching goals. Keep it going. Of course I wish we just kept getting these, but you can’t complain about not getting a update and then complain about getting an update... cmon.

Also, I’m sure the real client will look great, but would certainly be happy with that prelyria art style too. I’m happy that even after all this time the potential of the end product is still something I am really looking forward to seeing. Thanks,

kajoreh - 1 month ago

While I totally understand and support your reasons for using the early access members as a test/focus group vs the total community at large, I do want to say a big Thank You from those of us who are not in that group for allowing us to also see what's going on behind the scenes as well.

The silence of the last few months has had "some" worried about the future of this project. I think everyone can now just relax and be reassured that everything IS going as planned. No need to get all crazy and lose hope now.

Keep up the good work team.

Distant thunder rumble. Distant thunder rumble. Rumble hungry like the Beast. The Beast it cometh, cometh down. The Beast it cometh, cometh down. —Nick Cave, "Tupelo."

Watru - 1 month ago
@kajoreh:

Posted By kajoreh at 3:52 PM - Sat Mar 09 2019

While I totally understand and support your reasons for using the early access members as a test/focus group vs the total community at large, I do want to say a big Thank You from those of us who are not in that group for allowing us to also see what's going on behind the scenes as well.

The silence of the last few months has had "some" worried about the future of this project. I think everyone can now just relax and be reassured that everything IS going as planned. No need to get all crazy and lose hope now.

Keep up the good work team.

Distant thunder rumble. Distant thunder rumble. Rumble hungry like the Beast. The Beast it cometh, cometh down. The Beast it cometh, cometh down. —Nick Cave, "Tupelo."

All i got from it was we stile dont have anything to show you peasants we let the small group decide for all as they gave more money.

They are not done until summer so late again.

New shady ways of making money.

Ohe and the best part, we dont complete anything we just hack it together and move on no wonder you are not making progress.

Only thing good in this that they actually show something from the low poly client\ build. At least they did that dont get why they cant just do that every week. That is what people want to see.

So more excuses and not much substance only empty promises and more flavor text. The storm is coming, give me a break. You are so full of bullshit at this point, where is your integrity?

I believe it when i see it.

Wolfguarde - 1 month ago
@Watru:

This is around where I was expecting things to be by this point, glad to see progress continues at a steady pace.

Would the hint about pre-pre-alpha access potentially mean KoE is on the horizon, or something else? (Might be getting the timeline mixed up in my head, it's been a while since I've looked at it)

Posted By Watru at 01:29 AM - Sun Mar 10 2019

I believe it when i see it.

It's been stated multiple times that we're not likely to see pre-alpha end before 0.6.0 wraps up. If you ignored the responses you received on that point for the sake of continuing to sulk, that's on you.

With 0.5.0 slated for summer in the northern hemisphere, we're probably not going to see 0.6.0 wrap up until at least September, imo. So take a break, and go spend your time and energy on something more productive.

Dleatherus - 1 month ago
@Watru:

edited because i'm not gonna feed the troll that Watru is

ty for the update

Diggalot - 1 month ago

Great to hear of the SbS news and state of the game, thanks!

Lovisa - 1 month ago

Lovely !

JohnWhite - 1 month ago

1/3 copy paste from previous SoE, no updated timelines and a big FU to any mayors that wanted to CB the AI so the game can be monetized further.

Awesome doesn't begin to describe it.

Seal pupppy - 1 month ago
@JohnWhite:

Man god forbid you have to go up against a player.

arki - 1 month ago
@JohnWhite:

Posted By JohnWhite at 1:30 PM - Sat Mar 09 2019

1/3 copy paste from previous SoE, no updated timelines and a big FU to any mayors that wanted to CB the AI so the game can be monetized further.

Awesome doesn't begin to describe it.

I guess I am not one of the cool guys, but what on earth does CB the Ai mean?

Cleome - 1 month ago
@arki:

Posted By arki at 08:08 AM - Sat Mar 09 2019

Posted By JohnWhite at 1:30 PM - Sat Mar 09 2019

1/3 copy paste from previous SoE, no updated timelines and a big FU to any mayors that wanted to CB the AI so the game can be monetized further.

Awesome doesn't begin to describe it.

I guess I am not one of the cool guys, but what on earth does CB the Ai mean?

CB = Causus Belli (challenge the rule, or more literally legal reason to go to war)

AI = Artificial Intelligence (or more accurately an NPC)

WIth fewer NPC Nobility, there would be less of an opportunity for upward movement without directly fighting against another player.

arki - 1 month ago
@Cleome:

Posted By Cleome at 3:47 PM - Sat Mar 09 2019

Posted By arki at 08:08 AM - Sat Mar 09 2019

Posted By JohnWhite at 1:30 PM - Sat Mar 09 2019

1/3 copy paste from previous SoE, no updated timelines and a big FU to any mayors that wanted to CB the AI so the game can be monetized further.

Awesome doesn't begin to describe it.

I guess I am not one of the cool guys, but what on earth does CB the Ai mean?

CB = Causus Belli (challenge the rule, or more literally legal reason to go to war)

AI = Artificial Intelligence (or more accurately an NPC)

WIth fewer NPC Nobility, there would be less of an opportunity for upward movement without directly fighting against another player.

Thx! I'm still confused though how this relates to the SoE post. Where does it say that NPC nobility will be few and far between?

Logain - 1 month ago
@arki:

Posted By arki at 6:13 PM - Sat Mar 09 2019

(...)Where does it say that NPC nobility will be few and far between?

(Disclaimer, I am explaining, not judging or commenting either way) His discontent relates to the reverse auctioning of any unclaimed domain and settlement titled 'Domain & Settlement Selection for the Masses' in the SoE posting. At a low enough price, it is highly likely that there is going to remain very, very few NPC 'real estate' to acquire by in game means.

Gunnlang - 1 month ago
@Logain:

Posted By Logain at 6:03 PM - Sun Mar 10 2019

Posted By arki at 6:13 PM - Sat Mar 09 2019

(...)Where does it say that NPC nobility will be few and far between?

(Disclaimer, I am explaining, not judging or commenting either way) His discontent relates to the reverse auctioning of any unclaimed domain and settlement titled 'Domain & Settlement Selection for the Masses' in the SoE posting. At a low enough price, it is highly likely that there is going to remain very, very few NPC 'real estate' to acquire by in game means.

I can't see SBS dropping the price that much or they just piss off people, like myself that brought it at such a high price. I would be very surprised if they even went down to KS price. While people may also say "well you got a whole bunch of stuff with your package". Personally, was only after the title. If I knew 2 years after I brought it, that count was going to sell for (whatever dirt cheap amount). Yeah I would have happily waited.

While it's cool that people that missed out on a title, can now get one. I still like the idea of seeing NPCs in power. Would have been cool to see a mostly NPC kingdom. Makes me wonder why SBS seems so against having any kind of NPCs within power. Not like they should even last longer than 6ish months anyway. I suppose this way, kingdoms can fall apart even faster. Since people always want more power.

Ravenlute - 1 month ago
@Gunnlang:

Posted By Gunnlang at 11:25 PM - Sat Mar 09 2019

Posted By Logain at 6:03 PM - Sun Mar 10 2019

Posted By arki at 6:13 PM - Sat Mar 09 2019

(...)Where does it say that NPC nobility will be few and far between?

(Disclaimer, I am explaining, not judging or commenting either way) His discontent relates to the reverse auctioning of any unclaimed domain and settlement titled 'Domain & Settlement Selection for the Masses' in the SoE posting. At a low enough price, it is highly likely that there is going to remain very, very few NPC 'real estate' to acquire by in game means.

I can't see SBS dropping the price that much or they just piss off people, like myself that brought it at such a high price. I would be very surprised if they even went down to KS price. While people may also say "well you got a whole bunch of stuff with your package". Personally, was only after the title. If I knew 2 years after I brought it, that count was going to sell for (whatever dirt cheap amount). Yeah I would have happily waited.

While it's cool that people that missed out on a title, can now get one. I still like the idea of seeing NPCs in power. Would have been cool to see a mostly NPC kingdom. Makes me wonder why SBS seems so against having any kind of NPCs within power. Not like they should even last longer than 6ish months anyway. I suppose this way, kingdoms can fall apart even faster. Since people always want more power.

I just don't see it as being an issue.

Each Duchy has 24 counties. 24! That's 288 per Kingdom, and each of those has multiple settlements. Even if a lot of folks pick up new Mayor and Count titles, there will still be a ton of NPC's left ruling.

Gunnlang - 1 month ago
@Ravenlute:

Posted By Seal pupppy at 7:32 PM - Sun Mar 10 2019

You payed what you did to help kickstart the game not for your title. You took a risk and now the price might come down, either way you are getting what you paid for and hopefully we all get our monies worth.

The price has been going up. It's the way of basically all KS games. You back the earliest, you get the best deal on whatever. Well I backed for the title, which in turn helped fund the game. You can word that whatever way you want. But wouldn't have given so much without anything in return either. Maybe you backed simply to fund them and don't plan to use anything, I have zero idea.

Posted By Seal pupppy at 7:34 PM - Sun Mar 10 2019

Man god forbid you have to go up against a player.

Couldn't just put this in one post? Also I said nothing against not going up against players. I simply said, it would have been cool to see more NPC areas. Not that I would expect them to last longer than 6 months. As I already said. If you bothered to read anything.

Posted By Ravenlute at 7:37 PM - Sun Mar 10 2019

I just don't see it as being an issue.

Each Duchy has 24 counties. 24! That's 288 per Kingdom, and each of those has multiple settlements. Even if a lot of folks pick up new Mayor and Count titles, there will still be a ton of NPC's left ruling.

I was speaking from a pure count level. While the server I'm on, I know it will have heaps of NPCs. Unless those prices are rock bottom. I know others aren't the same.

But unless you know true numbers of ranks. Saying 288 per kingdom, really means little. I know some duchies at or near cap. Plus the heaps of randoms not with anyone. Be interesting to know, at least via server lock, how many each server really has.

Ravenlute - 1 month ago
@Gunnlang:

Posted By Gunnlang at 01:25 AM - Sun Mar 10 2019

Be interesting to know, at least via server lock, how many each server really has.

We won't have too much longer to wait until we find out! XD

VioletWinterlynn - 1 month ago
@Ravenlute:

Posted By Ravenlute at 01:37 AM - Sun Mar 10 2019

Posted By Gunnlang at 11:25 PM - Sat Mar 09 2019

Posted By Logain at 6:03 PM - Sun Mar 10 2019

Posted By arki at 6:13 PM - Sat Mar 09 2019

(...)Where does it say that NPC nobility will be few and far between?

(Disclaimer, I am explaining, not judging or commenting either way) His discontent relates to the reverse auctioning of any unclaimed domain and settlement titled 'Domain & Settlement Selection for the Masses' in the SoE posting. At a low enough price, it is highly likely that there is going to remain very, very few NPC 'real estate' to acquire by in game means.

I can't see SBS dropping the price that much or they just piss off people, like myself that brought it at such a high price. I would be very surprised if they even went down to KS price. While people may also say "well you got a whole bunch of stuff with your package". Personally, was only after the title. If I knew 2 years after I brought it, that count was going to sell for (whatever dirt cheap amount). Yeah I would have happily waited.

While it's cool that people that missed out on a title, can now get one. I still like the idea of seeing NPCs in power. Would have been cool to see a mostly NPC kingdom. Makes me wonder why SBS seems so against having any kind of NPCs within power. Not like they should even last longer than 6ish months anyway. I suppose this way, kingdoms can fall apart even faster. Since people always want more power.

I just don't see it as being an issue.

Each Duchy has 24 counties. 24! That's 288 per Kingdom, and each of those has multiple settlements. Even if a lot of folks pick up new Mayor and Count titles, there will still be a ton of NPC's left ruling.

and not only that, it can't be the same price as the Packages

Its just the title, it doesnt even have EP or anything according to this post.

Seal pupppy - 1 month ago
@Gunnlang:

You payed what you did to help kickstart the game not for your title. You took a risk and now the price might come down, either way you are getting what you paid for and hopefully we all get our monies worth.

ilakyd - 1 month ago
@arki:

Posted By arki at 11:13 AM - Sat Mar 09 2019

Posted By Cleome at 3:47 PM - Sat Mar 09 2019

Posted By arki at 08:08 AM - Sat Mar 09 2019

Posted By JohnWhite at 1:30 PM - Sat Mar 09 2019

1/3 copy paste from previous SoE, no updated timelines and a big FU to any mayors that wanted to CB the AI so the game can be monetized further.

Awesome doesn't begin to describe it.

I guess I am not one of the cool guys, but what on earth does CB the Ai mean?

CB = Causus Belli (challenge the rule, or more literally legal reason to go to war)

AI = Artificial Intelligence (or more accurately an NPC)

WIth fewer NPC Nobility, there would be less of an opportunity for upward movement without directly fighting against another player.

Thx! I'm still confused though how this relates to the SoE post. Where does it say that NPC nobility will be few and far between?

I dont think it says that anywhere, but can be implied. If all the Kingdoms, duchies, and counties already have players to take the roles, there wont be room for npc's to hold the positions.

arki - 1 month ago
@ilakyd:

Posted By ilakyd at 6:47 PM - Sat Mar 09 2019

Posted By arki at 11:13 AM - Sat Mar 09 2019

Posted By Cleome at 3:47 PM - Sat Mar 09 2019

Posted By arki at 08:08 AM - Sat Mar 09 2019

Posted By JohnWhite at 1:30 PM - Sat Mar 09 2019

1/3 copy paste from previous SoE, no updated timelines and a big FU to any mayors that wanted to CB the AI so the game can be monetized further.

Awesome doesn't begin to describe it.

I guess I am not one of the cool guys, but what on earth does CB the Ai mean?

CB = Causus Belli (challenge the rule, or more literally legal reason to go to war)

AI = Artificial Intelligence (or more accurately an NPC)

WIth fewer NPC Nobility, there would be less of an opportunity for upward movement without directly fighting against another player.

Thx! I'm still confused though how this relates to the SoE post. Where does it say that NPC nobility will be few and far between?

I dont think it says that anywhere, but can be implied. If all the Kingdoms, duchies, and counties already have players to take the roles, there wont be room for npc's to hold the positions.

It does say it aims to be predominately filled with players, but that might still leave enough NPCs around for those that for some reason only want to engage those. They might not be the most sought after areas, but those would be contested day one anyway.

I guess it might become an issue if alot of mayors want this kind of gameplay. It just seems somewhat far fetched for me, as this aims to be an MMO (or rather MEOW) not a single player game ...

CaptainSeli - 1 month ago

Very excited for the turning tides. You never know what they will wash up!

Can't wait for D&SS already. My community is buzzing with excitement now. The Pirates of the Bay are eager to see which part of the coastline we'll end up with! Cutlasses ready, hatches battened. Sails aloft, and Jolly Roger flying! We're ready for the storm!

Gunnlang - 1 month ago

Good stuff, cheers for the update.

Small concern, I hope putting a month on DSS doesn't come back to bite ya.

RedDoggybone - 1 month ago
@Gunnlang:

Posted By Gunnlang at 07:19 AM - Sat Mar 09 2019

Good stuff, cheers for the update.

Small concern, I hope putting a month on DSS doesn't come back to bite ya.

And you know it will. LOL.

Otherwise "inspiring update."

Niirac - 1 month ago

Thanks for the update, looking forward to April.

Maulvorn - 1 month ago

Perfect.

XEroticaX - 1 month ago

Such great news.I Heart You ♥.

Nakhum - 1 month ago

Very exciting stuff & a good overview of whats to come in the next few months. I'm absolutely curious as to how "jumping into the game pre-pre-elyria" is going to be delivered.

Daarco - 1 month ago

I didnt expect to be so happy for those screens and gifs, but im only human ;)

Leroy_Jenkins - 1 month ago

Hi nothing told about merging ? Hope it will be implemented before domain selection

Sir_Skylos - 1 month ago

Apart from the filler and unneeded repetition this was a good update (word count isn't everything).

Whilst I still have hopes that COE will be the mmorpg that I've always wanted to play, my enthusiasm has diminished due to missed deadlines and constant "events".

It's good to see that D&SS is coming, and it was great to see the pre elyria screenshots.

On thing I want to say, if you want to stop the bad press and criticism on other sites, release more of this to everyone, not just the nodding donkey's.

People understand that prealpha graphics don't represent the true finished product, but if those did I wouldn't be disappointed as long as the mechanics were there.

Tldr

Overall a nice update, keep those screenshots and the info coming and you might find your non-nodding donkeys coming back

arki - 1 month ago

" the Pre-Alpha may not be the first opportunity for players to jump into the world of Elyria!"

OOoooh interesting! But what does it mean? A Battle Royale mode? (just kidding)

Lady Grace - 1 month ago
@arki:

Posted By arki at 3/9/2019 8:36:30 AM

" the Pre-Alpha may not be the first opportunity for players to jump into the world of Elyria!"

OOoooh interesting! But what does it mean? A Battle Royale mode? (just kidding)

That's actually not a bad idea :)

Kaynear - 1 month ago
@Lady Grace:

If you wanna know what happens when MMO developer decides to create Battle Royale out of his game just to 'test gameplay' and give something for the players... read something about Ashes of Creation. This game lost a lot of people because of it. Its also a next-gen mmo

ratchet457l - 1 month ago

This is part of the release of games I love the most. I really have faith in you guys and so do other people, cause we see that you have faith in yourselves. Good Article and most definitely will back as soon as funds allow. Excited to be able to finally get my hands on something in less than a years time.

Ortherion - 1 month ago

Very good update on your progress, huzzah!!

Zener Atlas - 1 month ago

... This is nice

Glosterian - 1 month ago

Congratulations - so great to see all the hard work coming together more and more! A great Update and I can't wait for D & SS!

Esurk - 1 month ago

may the wind always blow from behind ....

Congratulations and further so

Nahkahiiri - 1 month ago

Uuh, sexy!

Rose Tamwood - 1 month ago

Ok, but how many pots of coffee and cans of energy drinks did it take you to blow our minds like this? I'm so excited!!! Love the new office space too.

Fenrer - 1 month ago

Oooo....discounted settlements even for Bloodline? Might have to do some plan changes once again!

Zelcovian - 1 month ago

Alt text - You Know

anyone else think all that office furniture is a bit black ?

Caeoltoiri - 1 month ago

Congrats on the growth!

Poldano - 1 month ago

Seems to be going better than I expected. Very nice presentation of the development process.

Xerr - 1 month ago

Are titles gained after DSS transfer/tradeable?

Jungels - 1 month ago

Great article! Well done on the progress thus far Soulbound! LOVE IT!

Reiver - 1 month ago

"PRACTICE is doing the same thing over and over again expecting a different result"...

HotOdinSauce - 1 month ago

I can't wait to give this a go for the next few years lol! Going to be great!!!

millsdo - 1 month ago

Awesome update! Thank you.

Androlus - 1 month ago

I am glad that it is going ahead, the pictures are also very great!

And of course a warm welcome to the new employees. I hope you will enjoy your work.

Elsy - 1 month ago

Congrats on all of the hard work! So excited!

xxcooljokexx - 1 month ago

I miss Vye... =(

Piliener - 1 month ago

Wait this still exists? I jest of course, heads high and captain your ships. You control the ship not the waves and we believe in your vision and the team that has dreamed up this vision and develop this team and community. Good work all there is light yet ahead. (Insert other praises and morale boosts here).

Back to tax season, cheers

Stelaphina - 1 month ago

Aristocracy was removed at the beginning of the new year. So Gentry is the highest you can currently get.

ulkesh - 1 month ago
@Stelaphina:

Thanks for the info!

ilakyd - 1 month ago

Thank you!!

Taymuraz - 1 month ago

Fantastic stuff and confirmed for me what I have been saying to people. Games come together on an exponential growth curve. A long period of silence is a good sign, and shows that things are on track and are heating up rapidly. Really great SoE. Super looking forward to trying out some in-game archery now. ^_^

Siby - 1 month ago

Absolutely looking forward to all that's up and coming. Thanks for the update!

Juris Primus - 1 month ago

I've always enjoyed a good storm (Being in a beach house when a Pacific storm is in full fury is awesome!) and I'm sure looking forward to seeing this one roll in.

I'm looking forward to finally swinging the first sword, and shooting the first arrows.

DeepDashing - 1 month ago

You guys are the storm, indeed. I loved this SoE, being my first ever SoE I have read even though I have been watching the CoE very closely from last couple of months, I loved the sneakpeak of the media under NDA. Good stuff!, keep up the good work.

ulkesh - 1 month ago

I don’t understand. Is there some way to know if I’m getting a domain or settlement? I have the original KS Merchant tier which I’m to understand equates to the Settler package.

Do I get to take part as-is in the D&SS? Or is there something I’d have to purchase ahead of time?

Sharielane - 1 month ago
@ulkesh:

Posted By ulkesh at 1:36 PM - Sat Mar 09 2019

I don’t understand. Is there some way to know if I’m getting a domain or settlement? I have the original KS Merchant tier which I’m to understand equates to the Settler package.

Do I get to take part as-is in the D&SS? Or is there something I’d have to purchase ahead of time?

No. D&SS is Domain and Settlement Selection. It's when the Kings, Dukes, Counts and Mayors choose their Domains (Kingdoms, Duchies and Counties) and their Settlements of which they will govern over.

As a Merchant this does not apply to you, other than being more aware on where your current community is placed and where you may choose to settle within it, or if you don't have a community then you will be able to make a more informed choice on which communities to join based on where you do want to settle regardless.

Which is one thing all those below Aristrocacy I believe will benefit fromD&SS regardless. Being able to peruse the selection map and seeing where the resources and routes of trade is at, and from that information being able to gauge where you want to set up your smithy or farmlands, etc.

ulkesh - 1 month ago
@Sharielane:

Thanks for taking the time to explain. Truly appreciate it! I’m eager to give the game a try during Beta 1 :)

Stelaphina - 1 month ago
@ulkesh:

Posted By ulkesh at 10:36 PM - Fri Mar 08 2019

I don’t understand. Is there some way to know if I’m getting a domain or settlement? I have the original KS Merchant tier which I’m to understand equates to the Settler package.

Do I get to take part as-is in the D&SS? Or is there something I’d have to purchase ahead of time?

Aristocracy and higher are involved in D&SS, but as noted you can purchase a title after D&SS is done for the higher tiers.

ulkesh - 1 month ago
@Stelaphina:

Forgive me, what is considered aristocracy? Is that a set of pledges that no longer exist? (I only see Gentry as the highest set of tiers).

KiraLyallvaldr - 1 month ago
@ulkesh:

Yes, aristocracy is the tier above gentry and below nobility. and it is no longer available for purchase in the store. however u may purchase a settlement that is left over from D&SS after it is done, this will only come with the title and the settlement tho, and will not include all the other things that came with an aristocracy tier pledge.

Dellamorte - 1 month ago

Answer me these questions three:

What is your name?

What is your favorite color?

What is the average velocity of an unladen swallow?

Illuminati - 1 month ago
@Dellamorte:

Posted By Dellamorte at 10:27 PM - Fri Mar 08 2019

Answer me these questions three:

What is your name?

What is your favorite color?

What is the average velocity of an unladen swallow?

African swallow or European swallow?

Valion_Ridder - 1 month ago

Very cool update. Keep up the great work. As a hobby game dev in UE4, Its really fun watching ya'll.

Starfire - 1 month ago

Great job, keep it up! :D

Xuerou - 1 month ago

Congrats on the new office and people!

MobiusStolz - 1 month ago

Amazing update Cas! Lots of love to all of you at SBS!

ZookaV - 1 month ago

I am very impressed by your new office space. I reckon it looks cool. Other info in the post is interesting too but new office space! Woo! Hope its comfy.

Medussa - 1 month ago

Great progress!! Keep up the good work :)

Stelaphina - 1 month ago

There is no mention of title claiming, will that be the same time as title transfers and title trade-ins?

Serpentius - 1 month ago
@Stelaphina:

Posted By Stelaphina at 7:18 PM - Fri Mar 08 2019

There is no mention of title claiming, will that be the same time as title transfers and title trade-ins?

It is part of the "These, and other related website features" that was mentioned, but yes.

Bradtastic - 1 month ago

Looks good. Can't wait for next month!

HammerStrike - 1 month ago

WOOT!!!

EsbonOwleye - 1 month ago

Awesome stuff! Wonderful to read these and see the progress being done by this studio.

ArchieTech - 1 month ago

pulls the block off disposable income account Bring it oooooon!

Uriel Valentine - 1 month ago

Can't wait to see how things go moving into the future!

Neurotoxin - 1 month ago

Good stuff, glad to see more of the Prelyria content. Looking forward to the livestream!

Odelot - 1 month ago

Looking forward to it.

Labbe - 1 month ago

Looks amazing. Can't wait for April :D

Evanuris - 1 month ago

Great progress!!! Love the work.

Time to invest in some hurricane insurance :O