5 October

Adventure Intro: Some Assembly Required

By Caspian

As one adventure ends, another one begins. So too have our intrepid heroes here at Soulbound Studios headed out on their next set of quests. That said, our latest quests are tightly connected to the quests of the previous adventure. You might call them quest chains. So if you haven't already, read over the previous adventure completion blog to make sure you're all caught up with where we are now.

As with any good story, the actors will no doubt tackle several side quests over the course of the upcoming adventure. But, while they may temporarily split apart to take care of independent work, the focus of this upcoming adventure revolves solidly around the completion of three main quests. Let's take a deeper look at our quest descriptions.

The Quest for Feature Assembly

As discussed in our previous blog post, Release 0.4.0 focused around the creation of many new features and features areas. In Release 0.5.0, the designers and engineers will build upon the work done in 0.4.0 by assembling those new systems into the client code base, as well as implementing mechanics that received re-designs and iterations during 0.4.0.

Systems to Assemble

During Release 0.5.0 we'll be taking the systems implemented in 0.4.0 and migrating them into the client code-base for use by our new pre-Alpha UE4 client. This means that by the end of Release 0.5.0 we should be able to demonstrate all of these systems working in our Prelyria client in preparation for Pre-Alpha:

  • Character Creation
  • Characters and Attributes
  • Locomotion & Physics
  • Equipment & Inventory
  • World Interaction
  • Identities
  • NPC Interaction
  • Contracts
  • NPC & Creature AI
  • Survival Mechanics

I can't convey how happy this makes me. Our little team has worked hard to get here and I'm extremely proud of them. Of course, these aren't the only features we'll be working on in 0.5.0. There are still a few more that need to be implemented as well as integrated.

Continued Manufacturing

As we discussed in the Adventure 0.4.0 completion blog, there were several systems that got re-designs, and a few others that began their first implementation. We will continue development of those in the upcoming release. In particular, there is the updated skill system, the updated combat system, the new information and knowledge system, and the new personal destiny system.

Of particular interest is the combat system. We've known for a while that, while combat isn't necessarily a main focus of CoE for everyone, it's no doubt an area of great interest to many of our players and certainly has a huge impact on the world. While using weapons isn't the only form of PvP in CoE, it's likely the most direct and well understood. That's why it's important we get it right. We've gone through a few different iterations of our combat system already during the development of CoE and, in Release 0.4.0, we began prototyping and implementation of our newest (and hopefully final) combat system. Stay tuned for the update and release blogs to check out the new combat mechanics.

Finally, Release 0.4.0 saw the first implementation of the personal destiny system and, in release 0.5.0, we'll be taking the work we did previously and using it to drive the needs and goals of the NPCs in the world in order to create spontaneous story arcs.

New and Updated UI

In addition to integration and implementation of the systems themselves, Release 0.5.0 will also include a good deal of user interface work as we create new and updated user interfaces. Previous to 0.4.0, when we were developing VoxElyria and CoE simultaneously, we wanted to minimize the amount of UI work we had to do so we created all of our UI using HTML, CSS, and JavaScript. Basing our UI on web technologies meant we only had to implement our UI once, as the UI could work in both the VoxElyria client (inside of a web browser), and the CoE client (using UE4's embedded chromium browser).

With the transition away from the web-based VoxElyria client to the UE4-based Prelyria client, we now only need to support UE4. That means we can safely transition away from web-based UI technologies to UMG, the Unreal Engine's native UI framework. Of course, this does come with some re-implementation, but in the long run, being able to use UMG directly should provide us a bit more power over having all our UI being HTML/CSS-driven.

The Quest for Prelyrian Landscapes

While the designers and engineers are hard at work implementing and assembling systems and designs, the art and sound guilds will be working on creating new content for the world. This includes new Prelyria-styled models, new animations, sounds & sound effects (usable in both Prelyria and CoE), and new environments.

One of the neat things about the Prelyria art-style is it allows bi-directional migration of assets during development. For example, we can take assets we've already created in CoE and lower their complexity to something suitable for the pre-Alpha client. Conversely we can use the low-poly versions developed during the pre-Alpha as "gray-box" assets in the official CoE client. Ideally, moving from pre-Alpha to Alpha for the content team will predominantly be an organized asset swap, moving from low-poly to high-poly models, low bone count to high-bone count rigs, and from simple materials and shaders to our more complex ones.

That all said, our focus in Release 0.5.0 is to create more of the world for players to explore during the pre-Alpha. We've chosen three biomes as the first to let players explore during testing. These are the Freshwater Wetlands, Semi-Arid Desert, and Mixed-Leaf Temperate Forest biomes. You already saw both concepts and screenshots of the wetlands in the 0.4.0 completion blog, as well as some concepts of the Semi-Arid desert. Here are a few more to whet your appetite while you wait for the mid-adventure and adventure completion blogs.

Mixed Leaf Forest Concepts

Semi-Arid Desert Gameplay Screenshots

The Quest for Map Creation

World Generation is no small task, and is something we've been working on continuously for the better part of the project. But with pre-Alpha once again visible in the distance, and Map Voting and Domain & Settlement Selection rapidly approaching, our need to procedurally create the continents, settlements, buildings, and points of interest has never been higher. So in Release 0.5.0 myself, Souzou, and Raevantiel will be finishing a significant portion of the procedural world-building mechanics in preparation for the launch of Map Voting.

And when is Map Voting, you may ask? Well, as promised in the Release 0.4.0 completion blog, the release of Map Voting is just around the corner. While the news and announcement post containing the final rules and information on the map voting process will be published a few days ahead of it on the 18th, Map Voting itself will begin the 22nd... of October. So, you know, soon™.


Back at the beginning of Release 0.4.0 I said releases 4 and 5 would be the most significant of our entire development process. I stand by those words. The previous release was all about creating the systems and features necessary to make the world feel functional, and to give the alpha testers something to actually test in pre-Alpha. Release 0.5.0 is all about getting those features assembled into the new client, finishing up development of combat and similar key systems, and fleshing out the world with our new procedural world-building tools. All of this is so there's content and mechanics for our earliest testers to explore.

At the end of Release 0.5.0, the game will have finally begun to take shape. Each of those "parts" we talked about at the conclusion of Release 0.4.0 will have been manufactured, assembled, and snapped into place, and the game will finally be playable.

And if that's not enough, Map Voting, which begins in just over two short weeks, will give everyone in the CoE community an opportunity to influence the future of their world, by participating in a democratic vote for the starting continents of the servers. The next couple of months will no doubt prove to be an exciting, active, and influential time in the development of Chronicles of Elyria. Let the adventure begin!

Pledged to the Continued Development of the Soulborn Engine and the Chronicles of Elyria,



Log in to post
TeaTowelChicken - 3 months ago

Damn, I just noticed this adventure passed it's 1st birthday!

Longest release yet, hope it is going to be worth the wait and that it lays the foundation for a shorter span to 0.6.0.

Dleatherus - 12 months ago

patience grasshopper, patience

i can't break NDA (i know i know, something you like to whine about incessantly)

what i can get away with saying (i think) is that things are slowly moving forward (too slow for many in the community, and understandably so)

they aren't at a polished enough stage where they can be shared in general since it is all too common these days for the naysayers, trolls, and doomsday spreaders, to take that work in progress and ridicule it to the point of where sharing it in the first place ends up doing more harm than good

personally i wish the game was out now

i also understand why it isn't

Watru - 12 months ago

So what happened?

MythToLegend - 1 year ago

Very cool!

SolaceOfShadow - 1 year ago

Yes! Map voting! Now I just have to figure out what server Texas is on.

Also, the screen shots remind me if Conan Exiles, too. So, to the person who mentioned that, you're not the only one.

Salvador - 1 year ago

Nice !

Hymdall - 1 year ago

Cant wait.

Watru - 1 year ago

Nice ! I only wish i heard of CoE earlier so i could have got Pre-Alpha and Alpha 1 access. Missed Alpha 1 by one day.

Hey Caspian want some more money how about selling me access to all thos testing phases? :) Cheers!

Khazad - 1 year ago

Honestly those low poly graphics are actually really neat, I kinda dig that art style. If for any reason SBS had to pick between graphics and gameplay I'd be well up for exploring a world in that art style if we still had all the mechanics originally planned. :)

Viktoriusiii - 1 year ago

Posted By Caspian at

While the news and announcement post containing the final rules and information on the map voting process will be published a few days ahead of it on the 18th, Map Voting itself will begin the 22nd... of October. So, you know, soon™.

2019? sooner then I thought :D


kajoreh - 1 year ago

Let the assemblage begin...

And would I be hoping for too much to begin dreaming of a Prelyria Christmas?

We have all been very good this year Santa Casp...

(O.k., not all of us...but maybe enough of us?)

Hexerlon - 1 year ago

Auch wir (die Blutfalken) freuen uns das es nun voran geht und unsere Grafen können es kaum erwarten....lass uns nicht zu lange mehr warten...ihr macht gute Arbeit

We are (a german Guild) happy that it is now progressing and our counts can not wait .... do not let us wait too long ... you do a good job

Kirthi_sinnon - 1 year ago

Absolutely love the work done. The plan and executing them even having difficulties are something keeps The SBS great in great place. Looking forward to the Assembly of "COE car model"...

HammerStrike - 1 year ago

ooo! The screenshots remind me of King's Quest from eons ago! :)

Salvador - 1 year ago

good work!

Rojinn - 1 year ago

I like it.

Eurickdm - 1 year ago

Finally a date for map voting! Yay!

Buteoo - 1 year ago

It's the first project I'm following and I'm supporting. And I like it more and more!

Morne - 1 year ago

All of the screenshots give off a weird Conan Exiles vibe, not sure if I like it or not.

Botard - 1 year ago

Keep up the good work.

Nyx_Bean - 1 year ago

I just wanted to check to be completely clear because I can often misunderstand things: is the Map Voting date still tentative or is the 22nd pretty much definite now that this blog piece has been posted?

Either way, this is all very exciting!

Ortherion - 1 year ago

Very exciting news!!!

Nahkahiiri - 1 year ago

Nice one! How long can we vote for the maps?

Augustus_Aquila - 1 year ago

Posted By Nahkahiiri at 06:47 AM - Sat Oct 06 2018

Nice one! How long can we vote for the maps?

The 18th we will get all our question answered .

Posted By Nyx_Bean at 10:25 AM - Sat Oct 06 2018

I just wanted to check to be completely clear because I can often misunderstand things: is the Map Voting date still tentative or is the 22nd pretty much definite now that this blog piece has been posted?

Either way, this is all very exciting!

it is definite date Nyx, and from the 18th we will get all info as well how will all work....

Juris Primus - 1 year ago

I'm finally getting close to being able to "see" my lands. This has been the biggest thing holding my partner back from being as excited as I am to see the game coming to life.

With map voting, domain selection, and the release of Prelyria, it will finally feel less like packing for a journey, and instead feel like we have finally commenced our part in the epic adventure.

TR3LON1ST - 1 year ago

Good work! Thanks for the update :)

Galliad - 1 year ago

I am less exited about map voting (I think no matter what my server decides the game will look amazing for someone who is used detail levels of Lotro on an MMO game), but more about the client. Can we, maybe, see some prerecorded gameplay footage when the client is ready for alpha? maybe commented by you guys? that would be amazing.

Gunnlang - 1 year ago

Excited to see map voting, can only hope it really does happen. While nothing unexpected comes up.

Glosterian - 1 year ago

I'm so impressed by the depth of your commitment and planning in all this, Caspian - and the whole of SBS. Awesome job.

Augustus_Aquila - 1 year ago

Speechless. map voting so soon. Finally we can plan on solid ground.

Sagan - 1 year ago

It looks a bit like a standalone game (which makes me nervous for many reasons), and I have my other worries... but it does look fantastic and I really gotta say... be proud Caspian.

Your team is awesome, you're still dedicated and the world is looking fuller and fuller each pass over. Keep up this refreshing standard of work and communication, its one of the few motes of light that exist in an increasingly din industry.

Ravenlute - 1 year ago

I'm soooo over the debates on "what if" regarding the lands we are going to be in. Map selection, finally! Let's get something solid under our feet to talk about.

NiHZ - 1 year ago

Am I the only one who loves the prelyria style and wishes CoE went in that direction instead of the super-realism? oAo

Pieoflords - 1 year ago

i really like the realism tbh but this art style aint bad. i like to imagine that since they've already made the assets they could make a low setting running them. but i haven't made an mmo so i wouldn't know how well that'd work out

AlteOgre - 1 year ago

Posted By NiHZ at 02:14 AM - Sat Oct 06 2018

Am I the only one who loves the prelyria style and wishes CoE went in that direction instead of the super-realism? oAo

Like VioletWinterlynn and Kou, I'd also want both. And not just for the slick low-poly graphics. As I do not yet have a PC that meets the requirements to run the planned finished product, I'd be very happy if SBS could and would somehow support players using 'low-poly Prelyria local client settings'. I can imagine more (potential) players would appreciate that. Apart from the technical limitations, it may even provide a very interesting business case for SBS if they could pull that off. Think many players with limited funds and old PCs.

Noryn - 1 year ago

Thank you, great update! Keep up your good work!

Looking forward to map selection and Prelyria. The graphic is simple yet beautiful, I love the look of it.

Kou - 1 year ago

Posted By NiHZ at 6:14 PM - Fri Oct 05 2018

Am I the only one who loves the prelyria style and wishes CoE went in that direction instead of the super-realism? oAo

i love the artstyle so much!!! i wish we could have both!

VioletWinterlynn - 1 year ago

Posted By NiHZ at 6:14 PM - Fri Oct 05 2018

Am I the only one who loves the prelyria style and wishes CoE went in that direction instead of the super-realism? oAo

I want both

Ironside - 1 year ago

And the drama begins on 22 OCT. Time to buy popcorn...

PeasantKyre - 1 year ago

Here we go bois

Dreamar - 1 year ago

So exciting. Definitely digging the art style for Prelyria.

Chloet - 1 year ago

I seriously can't wait for map voting and settlement/domain selection. Once people know who their neighbors are, and what tribes are available for them, I can see things getting much more interesting along the meta. :P

Also can't wait for more info on an alpha release. Good work sbs, keep it up :D

Chillified - 1 year ago


promise - 1 year ago

I’m excited!

Esoba - 1 year ago

Well that just raised my hype meter even higher.

Amarria - 1 year ago

Calendar marked! Let's go!!!

Amarria Starborne - County of Aramoor / Kingdom of Vornair

Sylvae - 1 year ago

excited for map voting!

Miothadil - 1 year ago

Woohoo! Very excited about the future and happy to see dates for map voting! Everyone knows that all you need to survive in a barren desert is a calendar anyway. :O)

AlteOgre - 1 year ago


CaptainSeli - 1 year ago

I'm so excited for 0.5.0. Its such a great time to be an Elyrian! Map Voting happening this month is just icing on the cake!

And every time I see the word Prelyria, I get so excited! ;)

Amarria - 1 year ago

My sentiments exactly! :)

Labbe - 1 year ago

Extremely excited for the update, my short time in the community doesn't diminish the anticipation.

Bourneh - 1 year ago

Keep it up and get it done!

Leafbinder - 1 year ago

Very Nice

Lofi - 1 year ago

Great news! An extra yay for map voting! : D

Cynn - 1 year ago

Yay! Great update, thank you.

JohnnyViscerate - 1 year ago


CrazyWray - 1 year ago

awesome stuff , thank you SBS.