By Caspian | Wed, 24 May 2023 05:07:27 GMT
Caspian discusses different architectures used in game development and explains how they are being implemented in the Soulborn Engine for CoE & KoE. Additionally, the Caspian outlines the target audience and goals for future developer journals.
By Caspian | Thu, 18 May 2023 23:42:24 GMT
In this latest development update, Caspian takes us through the work that has been done in the last month to prepare for implementing the networked, distributed, and concurrent Soulborn Engine for CoE and KoE.
By Caspian | Thu, 13 Apr 2023 00:45:01 GMT
In the April 2023 Developer Blog, Caspian shows off the new spatial partitioning system for CoE and KoE’s server-side Soulborn Engine, as well as Medium, the new server state visualization & debugging tool.
By Caspian | Tue, 14 Mar 2023 19:48:01 GMT
In the March 2023 Developer Blog, Caspian gets more technical than usual as he discusses the work on CoE's spatial partitioning system, the CoE website, and the upcoming work on the platform's Service Host.
By Caspian | Wed, 15 Feb 2023 03:42:52 GMT
In the February 2023 Developer Blog, Caspian talks about design work done on Agriculture and Permissions, reopening the Official CoE Discord Server, and posts an in-depth video walk-through of the entire scope of Chronicles of Elyria.